AECT Convention 2010-Oct-26 to 2010-Oct-31

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"Can you hear me now?" Cultural Intelligence Explored in New Ways in a Connecting World.
 Allen, Bobbe. and Bentley, Joanne.

21B-a: 21st Century Community College Teaching Strategies and Medieval History (D&D)
 Giacumo, Lisa., Savenye, Wilhelmina. and Sausville, Gregory.

21B-b: A Different Approach to Online Learning Support Systems: Artificial Intelligence Dialogue System (Chatbot) (INTL)
 Kayabas, Ilker. and Kumtepe, Alper.

21B-c: An Examination of Factors Underlying College Students Use of Internet Search Tools for Essay Writing (D&D)
 Zheng, Jinjie.

21B-d: Culture and Community in Online Courses: A Grid and Group Explanation (DDL)
 Case, Stephoni. and Stansberry, Susan.

21B-e: Designing and Developing Innovative Lesson Plans: Bridging the Concept and Application of Technology Integration into Classroom (D&D)
 Mahadewi, Luh Putu. and Hemphill, Leaunda.

21B-f: Factors Affecting Faculty Adoption of Learning Management System at a Private University in Taiwan (ICEM)
 Li, Zhigang. and Ku, Cheng-hsin.

21B-g: Higher Education Sub-Cultures and Open Source Adoption for Distance Learning (DDL)
 Williams van Rooij, Shahron.

21B-h: Adolescent Awareness of Security and Etiquette on Facebook (INTL)
 THE, HERY., Ackerman, Lyn., Kong, Kellie., Masaki, Elton., Ayala, Peter. and BORENGASSER, Claire.

21B-i: Optimizing Assessment: Involving Self, Peers, and Instructor in Assessing Students’ Presentation with Technology (D&D)
 fu, hongxia. and hawkes, mark.

21B-j: Usability Testing Meets Section 508; Evaluating the Usability of "Accessible" Instructional Materials (D&D)
 Beatty, Brian.

21B-k: Creating a Knowledge Community: Four Online Instructors Face the Challenges Together (DDL)
 Lin, Meng-Fen (Grace)., Tsai, Charlotte Huei-Wen., Davids, June. and Herrick, Michael.

21C-a: A Multifunctional Web-Based e-Portfolio System for Special Education (SMT)
 Hsu, Guo-Liang., Liu, Han-Chin. and Chuang, Hsueh-Hua.

21C-b: Creating for Learning: A Framework for Student-Centered Model-Based Learning (D&D)
 Gabbitas, Bruce.

21C-c: Creating the Instructional Design and Technology Studio (D&D)
 Martindale, Trey.

See all 83 papers starting with # ->>


A Blended-Learning Approach to Professional Development in Pre-K Mathematics and Science: Lessons from MyTeachingPartner
 Matthew, Kate., McGuire, Pat., Kinzie, Mable., Lee, Youngju. and Foss, Jean.

A Case Study on the implement of Teaching and Learning Models which Aim at Training Creative Engineers : focused on the SICAT
 Kwon, Sungho., Oh, Hyunsook. and Kim, Sungmi.

A Case-Based E-Learning Environment for Solving Real-World Engineering Design Problems
 Choi, Ikseon., Hong, Yi-Chun., Kellam, Nadia., Gattie, David. and Gay, Melissa.

A Comparative Study of Virtual University in Developed and Developing Countries
 Chen, Xiaojun.

A Comparison of Cross-disciplinary Team Learning Assessments across Universities
 Chen, Xiaojun. and Schaffer, Scott.

A Comparison of Two Methods for Solving Sudoku Puzzles
 Luterbach, Kenneth. and Rodriguez, Diane.

A Comprehensive Definition of ICT Literacy for the 21st Century
 Marquis, Justin.

A Curriculum Analysis of Online Master of Education in Curriculum and Instructional Technology Program
 Karabulut, Aliye. and Fodrey, Brian.

A Cyber-collaborative Model to Promote Teaching and Learning Mandarin Chinese in Second Life
 Zhan, Hong., Cheng, Hsiu-Jen. and Tsai, Andy.

A Design Framework for a Virtual Change Agent to Improve College Students’ Motivation and Emotion control in Remedial Math Online Courses
 Kim, ChanMin.

A Game Environment for Developing a Conceptual Understanding of Multiplication (RTD)
 Denham, Andre. and Nelson, Brian.

A Model of Pedagogical Framework and Software Architecture for Integrated E-Learning Environment in China Universities
 Han, Xibin., Liu, Yingqun. and Zhou, Qian.

A Motivational Online Training Model to Support Job Performance and Self-Regulation of LexisNexis Contractors
 Mendez, David., King, Matthew. and Ge, Xun.

A Needs Assessment Tool for Students with Learning Disabilities
 Park, Seung Won. and Kim, ChanMin.

A Systematic Process of Analyzing Military Training and Formulating Blended Learning Course Nominations
 Hirumi, Atsusi., Rutherford, Leanne. and Bradford, George.

See all 46 papers starting with A ->>


Barriers and Enablers of Technology Integration into Instruction in a Kyrgyzstan University: A Case Study
 Muhametjanova, Gulshat. and Cagiltay, Kursat.

Best Practices in Technology-Mediated Instruction
 Nash, Robert. and Amito\'elau, Sylvia.

Better than Face to Face
 Megill, David. and Megill, Don.

Beyond Accessibility: Professional Development for Virtual School Teachers Serving Students with Disabilities
 Wayer, Nicola.

Beyond Video: A Framework for Analyzing Openness and Flexible Thinking in Online Comment Threads
 Thompson, Penny.

Blending of the Performance Pyramid and a Social-Ecological Framework in Health Care
 Schaffer, Scott. and Kim, Hannah.

Blogfolio to transform preservice teachers’ beliefs and attitudes
 Kim, Yoon Jeon. and HSIEH, BIJEN.

Broadening Access to Foreign Language Study through Fully Online Courses in Chinese and Arabic
 Jones, Gretchen. and Wu, Hsiang-Ting.

Business Philosophies as Embedded Didactic Entities. On the Diversity and Complexity of Company Profiles.
 Pirnay-Dummer, Pablo., Hupfer, Katrin. and Honeck, Johannes.


Calibration Sample Size and Incorrect Identification of Problematic Test Items in Criterion-Referenced Testing
 Barrett, Andrew.

Can we manage the load together?
 şendurur, emine., Aytac, Arife. and Şendurur, Polat.

Career Forward: A course for meeting the K-12 online learning requirement
 Barbour, Michael., Unger, Kelly. and Toker, Sacip.

Case Studies in Teaching and Learning with Social Media in Higher Education
 Johnson, Michael. and Fox, Jeffery.

Case Study of Interactions and Relationship between Students and Instructors within an Online Collaborative Learning
 Diteeyont, Watsatree. and Williams, Mia.

Case-Based E-Learning for Solving Real-World Engineering Design Problems: Nurturing Epistemic Growth for Engineering Students (D&D)
 Choi, Ikseon., Hong, Yi-Chun., Kellam, Nadia., Gattie, David. and Gay, Melissa.

Changes in the Self-Efficacy of Student Teachers Engaged in a Technology-Supported Field Experience
 Kopcha, T J. and Alger, Christianna.

Choosing the "Right" Video Analysis Tool: A Conceptual Framework
 Rich, Peter.

Clarifying Learning Expectation: Development of Standard-Based Curriculum
 Yu, Chien., Beriswill, Joanne E.., Okojie, Mabel. and He, Minyan.

Co-Construction of Mathematical Solutions: The Intersection of Cognition, Social Interaction, & Technology in Second Grade Students
 Evans, Michael A. and Drechsel, Elisabeth.

Coaching for Understanding at WIDE World: Online coach development on a global scale
 Joo, Jae-Eun.

Collaborating with More Than Written Words in Online Learning: A Study on a Multimedia Presentation Tool
 Gao, Fei. and Zhang, Ke.

Collaboration: The role of school librarian and teachers in student learning.
 Arome, Gladys.

Combining lesson planning, visual searching, and communication: A study of a collaborative image-based bookmarking tool (SMT)
 Montalto-Rook, Mike., Sperry, Jarrin., Techatassanasoontorn, Chakorn. and Van Middlesworth, Heidi.

Comics as New Media for Learning
 Miller, Christopher. and Lindsey, Sara.

See all 36 papers starting with C ->>


Data Mining Education Across Disciplines
 Farmer, Lesley S.. and Safer, Alan.

Deconstructing Teaching Presence in Multiple Online Courses to Design Successful Adult Learning
 Ke, Fengfeng. and Chavez, Alicia.

Delivering Class Lectures to Students
 Park, Taeyeol.

Design Considerations in Developing Theoretically Different Case-based Learning Environments
 Demiraslan, Yasemin.

Design Layers and Functional Design: A Hands-on Experience
 Gibbons, Andrew. and Wiley, David.

Design and Development of Foreign Language Online Courses in Chinese and Arabic
 Wu, Hsiang-Ting. and Jones, Gretchen.

Design and Development of National Pastime, a citizenship education video game on the internment of Japanese-Americans.
 Watson, William. and Mong, Christopher.

Design and Development of a Virtual Transportation Decision Simulation
 Erlandson, Benjamin., Denham, Andre., Lin, Lijia. and Nelson, Brian.

Design as knowledge construction: Shared cognition, studio and critique.
 Hokanson, Brad. and Clinton, Gregory.

Design for Cyberlearning – Improving Collaborations in Team Design
 YANG, YI., Xie, Kui. and Tao, Yedong.

Design for Learning and Assessment in Virtual Worlds
 Nelson, Brian.

Design of Collaborative Learning and Self-management Support Tasks based on Activity Theory in a Home Health Setting
 Schaffer, Scott. and Reyes, Lisette.

Designing Authentic Activities in a Virtual Environment for Language Learners in China
 Jia, Xiaokai., Hemphill, Leaunda., Peng, Yuming. and Gough, Rachel.

Designing Collaboration Scripts for Computer-Mediated Argumentation
 Kim, Hyun. and Spector, J..

Designing Effective Online Instruction for Senior Adults
 Mallchok, Malia. and Leong, Peter.

See all 36 papers starting with D ->>


Educational Informatics and Systemic Change
 Chow, Anthony.

Educational Technology and Technology Education: Two Fields, Very Different Representation of Women
 Tillberg-Webb, Heather., Strobel, Johannes. and Pan, Rui(Celia).

Educators and Second Life: A Workshop on Engaging 21st Century Learners
 Brenner, Aimee. and Blevins, Samantha.

Effect of Initial Mental Model Construction on Mental Model Progression, Performance, Intrinsic Motivation, and Metacognition in a Task-Centered Learning Environment (RTD)
 Kim, Aaron.

Effectiveness of Mediated Communication Formats for Learning and Student Interaction in a Distance Learning Course
 Smith, Nichole. and Savenye, Wilhelmina.

Effectiveness of an Automated Self-assessment Tool for Writing
 Ifenthaler, Dirk. and Pirnay-Dummer, Pablo.

Effects of Digital Game-Based Learning on Motivation and Complex Problem Solving Skills: Design Implications
 Eseryel, Deniz., Ge, Xun., Miller, Raymond., Law, Victor., Guo, Yu. and Ifenthaler, Dirk.

Effects of E-readers and E-textbooks on Study Habits and Use Patterns Among College Secondary Students
 Daniels, Lee. and Snider, Blake.

Effects of Instructional Gaming Characteristics on Learning Effectiveness, Efficiency, and Engagement of Basic Statistical Analytical Skills
 Novak, Elena. and Johnson, Tristan.

Effects of Learning Management Systems on Student and Faculty Outcomes
 Rubin, Beth., Fernandes, Ronald., Avgerinou, Maria D.. and Moore, James.

Effects of Scaffolds for Argumantative Interaction in Collaborative Learning
 Bhang, Sunhee. and Kim, Dongsik.

Effects of abstract and concrete representations in computer simulations on students’ initial understanding and learning transfer
 Mejia, William.

Effects of an EFL Program in Second Life
 Wang, Xiaoxue., Song, Hongbo., Guo, Xiaoning., Liu, jingxia., Wang, Qi. and Hunt, Christy.

Effects of member interactions and role differentiation on the development of the shared mental model and team performance in e-Learning instructional design teams in Korea
 Jo, Il-Hyun.

Effects of the on-screen objects’ Abstract and Concrete Representations in Computer Simulations
 Mejia, William. and Cao, Vien.

See all 40 papers starting with E ->>


Facilitating Students' Global Perspectives: Collaborating with International Partners using Web 2.0 Technologies
 Ertmer, Peg., Newby, Tim. and Yu, Ji Hyun.

Factorial Model for Measurement of Mental Effort
 Jin, Li., Darabi, Aubteen., Wagner, Richard. and Cornile, Thomas.

Factors affecting students' perceptions on their learning experiences in an online class: An activity theory approach
 Lee, Sunghye.

Faculty Percpetions of the Factors Enabling and Facilitating their Integration of Instructional Technology in Teaching
 Sturgeon, C. Michael. and Waugh, Michael.

Fantasy in Educational Game: In-depth approach through path analysis
 Hyojin, Seo.

Finding e^3 (effective, efficient, engaging) Instruction
 Merrill, M.David.

Formative Evaluation of Web-based Internet Search Scaffolding Tool
 şendurur, emine. and yıldırım, zahide.

Fostering Virtual Teams in a Learning Organization
 Hu, Haihong.

From CMS to SNS: Educational Networking as Designed Experience
 Chen, Pearl.

From Graduate School to Tenure and Beyond
 Benson, Angela., Moore, Joi. and Branch, Robert.

From Novice to Expert: Transformation of Participation Structure
 Kim, So Mi. and Harman, Ruth.


GameWerks: Fostering 21st Century Skills in a Video Game Design Apprenticeship
 Francom, Gregory. and Jensen, Lucas.

Gender Differences in Information and Communication Technology Literacy
 Hohlfeld, Tina., Ritzhaupt, Albert. and Barron, Ann.

Generational Differences at a Hispanic Serving Institution: An e-Learning study
 Pan, Cheng-Chang., Sullivan, Mike. and Zhang, Bin.

Geospatial Information Technologies in Support of Science Inquiry: Implementation Study Findings
 Kulo, Violet. and Cates, Ward.

Going Places: Leveraging Narrative for Mobile Learning Experiences
 Blakesley, Chris., Harris, Kevin., Gagnon, David. and Squire, Kurt.

Going beyond Word of Mouth: Opening up New Online Learning Opportunities for Dental Students (Session One)
 Stein, Pam., Huett, Jason. and Challman, Sandra.

Google Workshop for Educators
 Rowell, Lainie.


Have We Been Designing the Wrong Thing?
 Gibbons, Andrew. and Griffiths, Michael.

Helping Student Teachers Complete the Teacher Performance Assessment through an Online Mentoring Community
 Nelson, Jennifer., Weaver, Carmen. and Martindale, Trey.

Heutagogy: A Theory for the Conceptual Age
 Eberle, Jane., Colorado, Jozenia., Childress, Marcus. and Foyle, Harvey.

Homemade PowerPoint Games in a High School Science Setting
 Siko, Jason., Barbour, Michael. and Toker, Sacip.

Hot off the Press: Introducing The International Journal of Designs for Learning and The Journal of Applied Instructional Design
 Tracey, Monica., Boling, Elizabeth. and Moeller, Leslie.

How Do Theories Prescribe Collaborative Learning?
 Lee, Dabae.

How Elementary and Secondary Teachers Use Technology Differently: A National Study of Accomplished Technology-Using Teachers
 Ottenbreit-Leftwich, Anne. and Roman, Tiffany.

How do we Percieve Design Character in Educational Technology?
 Boling, Elizabeth., Hardre, Patricia L.., Korkmaz, Nilufer., Easterling, Wylie., Roman, Tiffany. and Howard, Craig.

How to Teach Students to Learn: Techniques Used to Increase Student Capacity to Self-Direct Learning
 Francom, Gregory.


INTERACT: A Process Model of Interactivity
 Schwartz, Ruth., Plass, Jan. and Heidig (Domagk), Steffi.

Identification with characters in learning games – Does it have a positive effect on learning?
 Seelhammer, Claudia.

Identity and the Educational Community in Multi-user Virtual Environments
 Meeder, Rebecca. and Leong, Peter.

Implementation and Evaluation Process of the IT@ School Project, Kerala, India: A Case Study
 Thankachan, Briju.

Implementation of the LMS Moodle in German schools: Evaluation of teachers and students
 Ifenthaler, Dirk.

Implementing an Online MS degree program in Instructional Technology: promises and pitfalls
 Waugh, Michael., DeMaria, Matthew. and Trovinger, Douglas.

Improving Metacognition and Self Regulation by Scaffolding Self Awareness and Higher Order Thinking through Cooperative Engagement
 Murray, Rita. and Bradshaw, Amy.

Improving teacher questioning strategies through collaborative video self-analysis
 Rich, Peter. and Garrett, Jared.

In-service teachers’ digital identity development on Facebook: An examination from Goffman’s self presentation analysis
 Tu, Chih-Hsiung.

Incorporating Cultural Values into the ADDIE Approach
 Igoche, Diane., Branch, Robert. and Barreto, Daisyane.

Incorporating a Digital Video Project into a Business Writing Course
 Fadde, Peter. and Sullivan, Patricia.

Increasing Connections in Online Learning: Student Response to Interaction Tools in the Online Environment
 Fabry, Dee.

Influence of cyberbullying and victimization on e-learner behaviors
 Akbulut, Yavuz., Erişti, Bahadır., Dursun, Özcan. and Şahin, Yusuf.

Influence of visual cues on learning and in-game performance in an educational physics game environment.
 Slack, Kent.

Influences to Faculty Teaching Distance Education Using Technology
 Johnson, Helena.

See all 32 papers starting with I ->>


Juggling the Backchannel: Speaker Reactions to and Interactions with Simultaneous Chat
 Dennen, Vanessa.

Just-in-Time Interactions: Effective Tools for eLearning Success
 Wu, Tina.


K-12 Online Learning in South Korea: Lessons for United States Jurisdictions
 Barbour, Michael.

Kill two birds with one stone in an embodied interaction game: An engagement model for both fun and learning
 Park, Yeonjeong., Kim, Si Jung., Lee, Kichol. and Winchester, Woodrow.


Leadership Development
 Kaminski, Karen.

Learning Strategies of Academically Excelled Distance Students at Anadolu University
 Kumtepe, Alper., Genc-Kumtepe, Evrim., AYDIN, Cengiz Hakan. and Kucuk, Mestan.

Learning with Chinese Students in Second Life: Reflection by ESL Student Teachers
 Wang, Xiaoxue., Hunt, Christy., Wang, Qi., Fikis, David., Nguyen, Thuy. and Page, jaimal.

Lessons for Structuring Asynchronous Tutorials from the Design of Museum Exhibits
 Carliner, Saul.

Leveraging Open-Source Technology to Improve Pre-Service Teachers’ Pedagogical Content Knowledge in Mathematics (SMT)
 McGuire, Pat., Berry, Robert., Heffernan, Neil. and Heffernan, Cristina.


Making Instructional Design Accessible in Recessionary Times: Lessons learned developing high-quality, instructional design on a shoestring budget
 Giacumo, Lisa., Steebe, Amy. and Savvides, Philippos.

Managing the Business Side of Distance and E-Learning
 Carliner, Saul.

Map and Analyze Patterns and Structures Across Time (MAPSAT): Theoretical Foundations for Observing Systemic Change (RTD)
 Frick, Ted., Myers, Rod., Carmody, Laurie. and Thompson, Kenneth.

Measuring Second Language Speaking Proficiency through Elicited Imitation with Automatic Speech Recognition
 Cox, Troy.

Messages in a Bottle: Accessibility of Department of Special Educations’ Website Homepages
 Bray, Lessell (Marty)., Packard, Abbot. and Ringlaben, Ravic.

Metaverse: A Convergence of Realities
 Atkinson, Tom.

Microblogging with University Students 24/7: Twitter Comes of Age
 Graves, Ingrid. and Ziaeehezarjeribi, Yadi.

Mitigating Distance Learner’s Isolation through Personalized Feedback (DDL)
 Cruz, Elza., SAMUR, Yavuz. and Moseley, Brian.

Mixed Methods Studies in Instructional Design and Technology: A Mixed Methods Content Analysis Study
 Wang, Feihong.

Motivating and Engaging OCW Users: A Case Study on Samsung Economic Research Institute’s Online Knowledge Portal
 Huang, Wen-hao David., Han, Seung-Hyun., Park, Un-Yeong. and Seo, Jungmin.

Motivation Online: Testing Self-Determination Theory in an Online Learning Context
 Chen, Kuan-Chung., Branch, Robert. and Ni, Xiaopeng.

Mr. SimMan Meets Thiagarajan: Using High Fidelity simulation to teach Nursing students. (RTD)
 Packard, Abbot., Bray, Lessell (Marty)., Epps, Cindy. and Isoy, Betty.

Multimodal Diversity Model: A Model for Diverse Learning Environments
 Lewis, Ph.D., Joe\'l. and Sullivan, Stephen.

Multimodal Instruction: Worthwhile or Overload
 Sullivan, Stephen. and Lewis, Ph.D., Joe\'l.

m-Learning, the New Meaning of “Anywhere Anytime” learning: Attempting to Identify a Framework of m-Learning
 Thanomsing, Chulapol.


Networking on the Ning: Building Communities of Learners to Support Classroom Discussion and Learning
 Tracey, Monica., Unger, Kelly. and Schwartz, Matthew.

New Paradigm Schools: A National Survey-based Search
 Richter, Kurt. and Reigeluth, Charles M..

New effectiveness study in high school economics: Is PBL a hot topic in K-12, again?
 Ravitz, Jason.

Novice Instructional Designers’ Experience of Development of Learning Platform in 3D Virtual Environment: Issues and Challenges
 Karakus, Turkan.


Observation of Teaching in the Online Environment
 Shepherd, Craig., Bolliger, Doris. and Cochenour, John.

Old Wine in New Bottles? Using Cutting-Edge Technology to Improve Qualitative Research and Evaluation
 West, Rick.

Online Discussion Strategies for Higher Level Learning
 Darabi, Aubteen., Arrastia, Meagan., Nelson, David. and Liang, Xinya.

Online Instruction in China
 Leh, Amy.

Open Access Journals: The Future of Academic Publishing
 Price, Joseph.

Openness and Data Analytics: The Future of Education
 Wiley, David.

Operationalizing online interaction in distance education: A register comparison of IRC and MMORPG corpora
 Anderson, Bodi.


PIES - Personalized Integrated Educational System
 Reigeluth, Charles M.., Aslan, Sinem., Jordan, Elliot., Shao, Zihang. and Watson, William.

Pain Free Distance Learning: Ergonomics is just the beginning.
 Howell, Dusti.

Panel Discussion of How the AECT Code of Ethics Guides Instructional Design for Cyber Learning Environments.
 Napper, Vicki., Belland, Brian., McBride, Reo. and Gronseth, Susie.

Participation Norm Differences in Synchronous Online-Classes and FTF Classes and Implications for Instructional Design
 Jin, Li. and Dennen, Vanessa.

Patterns of Patient Self-Management Expertise
 Schaffer, Scott. and Reyes, Lisette.

Patterns of Technological Pedagogical Knowledge and Self-Efficacy in Preservice Teachers
 Barrett, Andrew.

Peer Mentoring in a Connected World: A Collaborative Process for Online Faculty
 Summers, Laura. and Dunlap, Joanna C..

Perceptions of Researchers and Practitioners on Mobile Learning in Turkey (RTD)
 Ozdamar Keskin, Nilgun. and Kocdar, Serpil.

Playtest as Embedded Formative: Anchoring Assessment in Digital Game-based Learning
 Mazur, Joan. and Swan, Gerry.

Practical Implications of Embodied Cognition Theory and Enactivism for Instructional Design
 Holton, Douglas.

Pre-Kindergarten Mathematics & Science: Design-Based Research on Curricular Development
 Kinzie, Mable., Whittaker, Jessica. and Lee, Youngju.

Preferred Teaching Styles in Cyber Learning Platforms: Learners’ Views
 Kebritchi, Dr. Mansureh.

Preparing Brazilian Students for an American Culture Immersion: how can online technologies offer support? (INTL)
 Barreto, Daisyane.

Preparing In-Service Teachers for Virtual Schooling
 Barbour, Michael. and Unger, Kelly.

Preparing Teachers to Use Technology to Support Students with Special Needs
 Gronseth, Susie.

See all 22 papers starting with P ->>


Reading Sojourners' Photos Stories to Understand Intercultural Communicative Competence
 Chien, Szu-Yueh.

Recent Neuroscience and Cognitive Research Findings on Cyber Learning
 Clark, Richard.

Reflective Teacher Education: Moving from “Technocentric” to Experiential
 Armfield, Shadow., Blocher, Michael. and Sujo-Montes, Laura.

Relationships among Perceived Learning Environment, Learning Strategies Adopted, and Learning Success of Online Adult Students: A Structural Equation Modeling Approach
 Ke, Fengfeng., Kwak, Dean. and Chavez, Alicia.

Research Trends in Distance Education
 Davies, Randall.

Resisting Technological Gravity
 McDonald, Jason.

Results from a National Survey on Teacher Characteristics Associated with the Integration of ICT in Literacy Classrooms
 Hutchison, Amy.

Reverse Modality Effects on Spatial Knowledge Instruction: When Reading is Better than Listening
 Cheon, Jongpil., Crooks, Steven., Inan, Fethi., Flores, Raymond. and ARI, Fatih.

Roles of the Chat in a WebEx section: “How is the chat going in a WebEx session?”
 Im, Tami.

Rudeness in the Classroom: A Survey of College Students’ Perceptions of Inappropriate Use of Technology
 Rosenfeld, Barbara. and OConnor-Petruso, Sharon Anne.


Scaffolding Information Literacy with Problem-Based Learning in an Asynchronous Online Environment (TED)
 Diekema, Anne., Holliday, Wendy. and Leary, Heather.

Scenario-Based Learning Using Second Life: Information Security Education
 Techatassanasoontorn, Angsana. and Techatassanasoontorn, Chakorn.

Second Life Users’ Views about Second Life Use In Education: A Case Of Turkey
 Cukurbasi, Baris., Çolak, Canan., Dogusoy, Berrin. and Baran, Bahar.

Second Life as a Language Learning Tool (EFL)
 SAMUR, Yavuz., Dannenberg, David. and Evans, Michael A.

Self-Regulated Learning: A New Conceptual Framework and Implications for Instructional Design
 Huh, Yeol.

Simulation or Computer Based Case: Which is More Effective for Teaching Diagnostic Reasoning
 Wilson, Rebecca., Klein, James., Hagler, Debra. and Baumhover, Nancy.

Site Visitation as A Discrete Event in Systemic Change Processes
 Beabout, Brian.

Smart Phones and Smart Users: Exploring Smart Phones’ Use in Distance Education.
 Gose, Eddie.

So What Do They Think? Results of a Qualitative Study of the Perceptions of Training
 Carliner, Saul.

Social & Digital Scholarship: 21st Century Research and 21st Century Scholars
 Veletsianos, George.

Social Capital Influences upon Internet Usage of Rural Guatemalan English Teachers
 Tedford, Ed.D., Douglas.

Social Network Linkage Design Model for Building ONLE & PLE
 Tu, Chih-Hsiung. and Blocher, Michael.

Software Assistance in Computer Based Learning
 Brown, Drew. and Nelson, Brian.

Stakeholders Perception of Systemic Change: Statewide Transfer and Articulation Policy
 Rodgers, Claudius.

Strategies to enhance online synchronous communication: Group dynamics approach
 Hsiao, E-Ling., Huang, Xiaoxia. and Moore, David.

See all 30 papers starting with S ->>


Teacher Professional Development Models: Inquiry into Concurrent Versus Separate Technology and Pedagogical Knowledge and Use
 Robertshaw, M Brooke., Olsen, Jeffrey. and Walker, Andrew.

Teacher Professional Development: Describing Teacher Technological Pedagogical Content Knowledge Through the Use of a Rubric
 Robertshaw, M Brooke.

Teaching Creativity and Innovation through Manufacturing Partnerships and NSF Support
 Stansberry, Susan. and Close, Brandy.

Teaching Multimedia Production curricula effectively: Identifying Essential Competencies and Skills of Instructional Design and Technology Professionals
 Sugar, Bill., Brown, Abbie., Bishop, MJ., Daniels, Lee., Green, Tim., Martin, Florence. and Ritzhaupt, Albert.

Teaching Toward a Whole New Mind: Technology Integration and Instructional Design for the Conceptual Age
 cowan, john.

Teaching web design and creating instructional web applications in the 21st century with Drupal
 Holton, Douglas.

Team Process Dynamics: Shared Mental Model Change Patterns in Learning Teams
 Johnson, Tristan. and KARAMAN, Selcuk.

Technology Adoption and Integration: A Multiple Case Study of Rogers' Diffusion of Innovation Theory in Kuwait
 Abdelmagid, Randa.

Technology Integration Professional Development Intervention: A Design and Development Study
 Unger, Kelly. and Tracey, Monica.

Technology Integration in Chinese Higher Education
 Wang, Shuyan. and Chen, Ying.

Technology and gender equity: Students of rural and urban areas attitudes towards information and communication technology
 Sarfo, Frederick Kwaku., Brefo, Charles., Amartei, Alex. and Adentwi, Kobina.

Technology-Supported Reflection in Kuwait: An Action Research Approach
 Almodaires, Abdullah., Fisser, Petra. and Verhagen, Pløn W..

Testing the Effectiveness of Teaching Microevolution Using First Principles of Instruction
 Gardner, Joel., Belland, Brian., Jeon, Tae., Clark, Rebecca. and Podgorski, Gregory.

The Contribution of Second Life Affordances to Five Instructors’ Course Designs
 Merchant, Zahira. and Cifuentes, Lauren.

The Decisions Influencing the Design of an Adaptive Web Based Learning Environment
 Flores, Raymond., Inan, Fethi., ARI, Fatih., Arslan-Ari, Ismahan. and Zaier, Amani.

See all 68 papers starting with T ->>


Understanding ICT-integration in schools in Flanders
 Elen, Jan., van Braak, Johan. and Clarebout, Geraldine.

Understanding and Supporting the Teachers Involved in Adopting a Mixed-Reality Embodied K-12 Environment (RTD)
 Quick, John., Savenye, Wilhelmina., Birchfield, David., Megowan-Romanowicz, Colleen., Campana, Ellen., Danilescu, Andreea., Martinez, Christopher. and Tolentino, Lisa.

Understanding the Relationship Between the Level of Engagement in Digital Games and Players’ Problem Solving Skills (MPD)
 Yildirim, Nilay.

Usability Testing Of A University Library Web Site (D&D)
 Pala, Ferhat., Ilgaz, Hale., Altan, Tuğba., Çınar, Murat. and Tuzun, Hakan.

Use Anti-Plagiarism Tools to Educate, not to Intimidate: Effects of Anti-Plagiarism Tool Use in Higher Education (RTD)
 Kim, Aaron. and Wise, Jean-Marc.

Use of Nonverbal Communication Elements and Sense of Community in Online Learning
 AYDIN, Cengiz Hakan. and Goksal, Emel.

Use of Open Source Visualization Tools to Enhance Reading Comprehension and Concept Attainment
 Brown, Carol A.. and Banas, Jennifer.

Use of cyber technologies in an off-line based educational technology lab environment: The community of practice experiences of graduate assistants
 Park, Yeonjeong., Falls, Jane A.., Moseley, Brian., Chen, Xin., Cui, Guoqiang., Elza, Cruz., Liu, Lan., Wang, Wei. and Okoth, David.

Using ADDIE to design an online training module for a college Housing Department (D&D)
 LEE, CHIA-JUNG. and Chien, Szu-Yueh.

Using Digital Music to Enhance Students' Experience in Online Courses
 Dunlap, Joanna C.. and Lowenthal, Patrick.

Using PBL as a Framework for Implementing Educational Video Games in the K-12 Classroom
 Watson, William., Fang, Jun., Li, Jing., kim, nikki., Mong, Christopher. and Garcia, Belen.

Using Personal Learning Environments in Online Discussion Forums
 Jensen, Lucas.

Using Social Networking to Increase the Bond between Teachers and Parents: Implications for Residential Schools for the Deaf
 Parton, Becky Sue. and Hancock, Robert.

Using Surveys to Determine Needs for Curriculum Re-design
 Beriswill, Joanne E.., Yu, Chien. and He, Minyan.

Using Technology for Reflective Practices in Teacher Education
 Kim, Hanna., Wiggins, Kathryn. and Damore, Sharon.

See all 23 papers starting with U ->>


Validation of Natural Language Representations and Concept Maps Using Reference Models
 Johnson, Tristan., KARAMAN, Selcuk., Mendenhall, Anne., Tennebaum, Gershon., Pirnay-Dummer, Pablo. and Ifenthaler, Dirk.

Video Games: How can their visual conceptual transaction structure be used in instruction?
 Moore, David. and Hsiao, E-Ling.

Virtual Drug Lab – Pharmacokinetics in an Open-Ended Learning Environment
 Law, Victor., Ataman, Ipek. and Ge, Xun.

Virtual Space: A Case Study of AECT's Design and Development Second Life Room
 Dannenberg, David. and Evans, Michael A.

Virtual Technologies to Develop Cultural Competencies Across Continents and Cultures
 Zaugg, Holt., Tateishi, Isaku. and Davies, Randall.

Virtual World Business Incubator Project at the University of Wyoming's Small Business Development Center
 Atkinson, Mark.

Virtual Worlds and Distance Education: A Content Analysis Study
 Wang, Feihong. and Lockee, Barbara.


Web2Quests (Web 2.0 WebQuests)
 Kurt, Serhat.

What Do We Make of Design? Design as A Concept in Educational Technology
 Gibbons, Andrew., Boling, Elizabeth., Spector, J.. and Rowland, Gordon.

What are the factors that contribute to ineffective and limited use of Learning Management Systems in the Schools?
 Aslan, Sinem.

What is it and why should I do it? Twitter use in an undergraduate educational technology course
 Dennen, Vanessa., Kim, Yoon Jeon. and HSIEH, BIJEN.

Where are we losing them? (dis)Engagement patterns of virtual high school students
 Hawkins, Abigail., Graham, Charles. and Barbour, Michael.

Where are we now? And how did we get here?: An evolution of the testing in distance education
 Thanomsing, Chulapol., Gregg, Andrea. and Wong, Sing.

Wikis versus Blogs as a Reflection Tool in College Teaching
 Wang, Chun-Min (Arthur).
AECT Convention 2010-Oct-26 to 2010-Oct-31
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