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Active Learning in International Relations: A Simulation Approach
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KEYWORDS: international relations simulations; terrorism; Iraq; globalization; international conflict; negotiation; foreign policy. Basic Data: Objectives: To introduce students to international relations concepts, theories, and
processes; to teach differences among countries and regions of the world, to teach comparative foreign policies; to illustrate the difficulties of achieving cooperation under anarchy; to teach critical and analytical thinking skills.
Target Audience: Students of international relations, including international political
economy, international conflict, international institutions, and bargaining theory.
Briefing and setup time: 50 minutes in-class prep and 20-30 minutes to set-up. Playing time: Three 60 to 120 minute class sessions Debriefing time: 50 to 60 minutes Total Class time: 5 days (briefing, playing, and debriefing) Number of players: 50+ (have done with as many as 120 and as little as 50) Assignments: Goal sheets and position papers Materials required: Necessities: List of specified targets and their assigned worth;
available list of actions and their assigned costs/benefits; country and organization budgets and checks; attack and defend capability reference cards; risk and security level references cards; attack and defend sheets; 30-sided die; 20-sided die; goal sheet templates; foreign and domestic action forms; World Bank applications and contracts, name-tags; an electronic database of countries in the simulation containing each country’s military personnel and weapons by location, budget, and daily transactions; volunteers to help manage the database and supervise the military conflict (all templates, scores, budgets, and database info is supplied by the game authors).
Equipment/room setup required: Necessities: Large flat room as opposed to a lecture hall
or a number of rooms of varying size. Space (perhaps with tables and chairs) for up to 30 groups (depending on class size) to congregate and bargain. Separate areas for each country and for the European Union, the World Bank, NATO, the Arab League, and the United Nations Security Council, some instrument (e.g., a microphone) for the media to report the news, country signs, and nametags. Extras: web cam, internet access in multiple rooms equipped with appropriate video viewing software (e.g., Quicktime, Media Player, etc.), and miniature country/organization flags.
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| | Authors: Shellman, Stephen. and Turan, Kursad. |
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KEYWORDS: international relations simulations; terrorism; Iraq; globalization; international conflict; negotiation; foreign policy. Basic Data: Objectives: To introduce students to international relations concepts, theories, and
processes; to teach differences among countries and regions of the world, to teach comparative foreign policies; to illustrate the difficulties of achieving cooperation under anarchy; to teach critical and analytical thinking skills.
Target Audience: Students of international relations, including international political
economy, international conflict, international institutions, and bargaining theory.
Briefing and setup time: 50 minutes in-class prep and 20-30 minutes to set-up. Playing time: Three 60 to 120 minute class sessions Debriefing time: 50 to 60 minutes Total Class time: 5 days (briefing, playing, and debriefing) Number of players: 50+ (have done with as many as 120 and as little as 50) Assignments: Goal sheets and position papers Materials required: Necessities: List of specified targets and their assigned worth;
available list of actions and their assigned costs/benefits; country and organization budgets and checks; attack and defend capability reference cards; risk and security level references cards; attack and defend sheets; 30-sided die; 20-sided die; goal sheet templates; foreign and domestic action forms; World Bank applications and contracts, name-tags; an electronic database of countries in the simulation containing each country’s military personnel and weapons by location, budget, and daily transactions; volunteers to help manage the database and supervise the military conflict (all templates, scores, budgets, and database info is supplied by the game authors).
Equipment/room setup required: Necessities: Large flat room as opposed to a lecture hall
or a number of rooms of varying size. Space (perhaps with tables and chairs) for up to 30 groups (depending on class size) to congregate and bargain. Separate areas for each country and for the European Union, the World Bank, NATO, the Arab League, and the United Nations Security Council, some instrument (e.g., a microphone) for the media to report the news, country signs, and nametags. Extras: web cam, internet access in multiple rooms equipped with appropriate video viewing software (e.g., Quicktime, Media Player, etc.), and miniature country/organization flags.
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