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Effects of Affective Orientation and Video Game Play on Aggressive Thoughts and Behaviors

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Abstract:

This study examined the effects of playing violent video games on aggressive thoughts and behaviors and the moderating role that affective orientation plays in the violent video game-aggression relationship. Eighty college studentsí affective orientation was measured and approximately two weeks later 59 of these students (plus 5 additional students) participated in a laboratory study in which they played one of two video games that differed in violent content. Participants played the video game alone for 10 minutes after which they performed a word completion task and judged the researcherís competence, courteousness, and deservingness of financial support. The hypotheses were partially supported in that participants who played the violent video game rated the researcher as less courteous and less deserving of financial support than did participants who played the nonviolent video game, and affective orientation and the video game condition interacted to predict evaluations of courteousness and deservingness of financial support.

Most Common Document Word Stems:

game (183), aggress (149), video (143), play (108), violent (104), effect (78), affect (77), anderson (74), research (70), behavior (69), particip (66), thought (60), orient (53), studi (49), emot (37), m (35), booth (33), butterfield (33), booth-butterfield (30), communic (30), individu (28),

Author's Keywords:

video games, violence, aggression, media, affective orientation
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Association:
Name: International Communication Association
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http://www.icahdq.org


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URL: http://www.allacademic.com/meta/p12268_index.html
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MLA Citation:

Cicchirillo, Vincent. and Chory-Assad, Rebecca M.. "Effects of Affective Orientation and Video Game Play on Aggressive Thoughts and Behaviors" Paper presented at the annual meeting of the International Communication Association, Sheraton New York, New York City, NY, <Not Available>. 2009-05-25 <http://www.allacademic.com/meta/p12268_index.html>

APA Citation:

Cicchirillo, V. and Chory-Assad, R. M. "Effects of Affective Orientation and Video Game Play on Aggressive Thoughts and Behaviors" Paper presented at the annual meeting of the International Communication Association, Sheraton New York, New York City, NY Online <PDF>. 2009-05-25 from http://www.allacademic.com/meta/p12268_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Abstract: This study examined the effects of playing violent video games on aggressive thoughts and behaviors and the moderating role that affective orientation plays in the violent video game-aggression relationship. Eighty college studentsí affective orientation was measured and approximately two weeks later 59 of these students (plus 5 additional students) participated in a laboratory study in which they played one of two video games that differed in violent content. Participants played the video game alone for 10 minutes after which they performed a word completion task and judged the researcherís competence, courteousness, and deservingness of financial support. The hypotheses were partially supported in that participants who played the violent video game rated the researcher as less courteous and less deserving of financial support than did participants who played the nonviolent video game, and affective orientation and the video game condition interacted to predict evaluations of courteousness and deservingness of financial support.

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Document Type: PDF
Page count: 26
Word count: 7260
Text sample:
Effects of 1 Running head: AFFECTIVE ORIENTATION AND VIDEO GAMES ON AGGRESSION Effects of Affective Orientation and Video Game Play on Aggressive Thoughts and Behaviors Vincent Cicchirillo West Virginia University Department of Communication Studies 108 Armstrong Hall Box 6293 Morgantown WV 26506 304/293-3905 vcicchirillo@yahoo.com Rebecca M. Chory-Assad West Virginia University Department of Communication Studies 108 Armstrong Hall Box 6293 Morgantown WV 26506 304/293-3905 rchoryas@wvu.edu Paper presented to the Mass Communication Division of the International Communication Association at its annual
M. S. Skalski P. Lachlan K. Fediuk T. A. & Brady R. (2004). Violent virtual video games and hostile thoughts. Journal of Broadcasting & Electronic Media 48 335-357. Yelsma P. (1995). Couples’ affective orientations and their verbal abusiveness. Communication Quarterly 43 100-114. Zillmann D. & Weaver J. B. (1999). Effects of prolonged exposure to gratuitous media violence on provoked and unprovoked hostile behavior. Journal of Applied Social Psychology 29 145-165. Zillmann D. & Weaver J. B. (1997). Psychoticism in


Similar Titles:
How Violent Video Game Play and Aggressive Personality Interact to Affect Aggression: An Examination of Competing Hypotheses

Emotion-based Traits as Moderators of the Violent Video Game Play-Aggression Relationship: The Roles of Affective Orientation and Empathy

The Combined Effect of Physical Activity and Violent Content in Motion-Sensing Video Games on Affective Aggression: A Reexamination of the Catharsis Hypothesis

The General Affective Aggression Model: Explaining the Effects of Point of View and Blood in Violent Video Games.


 
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