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Reagan and Gorbachev: Altercasting at the End of the Cold War
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much cited “agent-structure debate” is still not comprehended sufficiently and remainsundertheorized (Buzan, Jones, and Little, 1993; Carlsnaes, 1992; Dessler, 1989; Gould, 1998;Hollis and Smith, 1991, 1992, 1994). The reason can be traced to a lack of rigorous methods thatwould enable the scientific study of ideational variables (Ruggie, 1999). Historically,constructivists rely on interpretations as a methodological tool. Interpretations are by definitionsubjective, however, which makes an effort to derive firm knowledge elusive. As one scholaracknowledged, “Not all interpretations are equally valid,” leading to the problem of “how tojustify a claim about unobservables” (Wendt, 1999: 85).
My goal in this paper is to make the unobservables observable by engaging in analysis at theinterface of constructivism and cognitivism. The task of tracing the impact of ideational variableson strategic interactions of states is a daunting one involving the solution to some majormethodological problems. Both cognitivists and constructivists have been criticized foradvancing underspecified models lacking rigorous conceptualization and operationalization(Achen and Snidal, 1989; Morrow, 1997). In this paper I address these criticisms by usingmethods capable of systematically and quantitatively identifying ideational variables. I also use amodel that conceptualizes ideational variables (beliefs) and preferences specified within arigorous framework provided by sequential game theory (Brams, 1994; Maoz and Mor, 2002).
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Constructivists caution against endogenizing preferences within a game-theoretic frameworkarguing that “game theory was not designed for this task and so its relevant conceptual repertoireis relatively underdeveloped” (Wendt, 1999: 327). Yet, I argue that exactly this task ought to bethe goal – to develop the conceptual repertoire of game theory and thereby contribute to thescientific study of ideational variables. Indeed, I argue that endogenizing preferences within agame-theoretic model is especially promising because the latter carries positive statements aboutwhat ought to be expected if decisions are indeed influenced by beliefs.
It is important to recognize at the outset the fundamental difference between what I argue andtraditional game theoretic approaches to problems of international conflict resolution. Intraditional game theoretic approaches interaction is regulative. Actors know what they want andact accordingly. If they fail to achieve their goals, they engage in structural learning and adjusttheir actions. I argue along with constructivists that “more is going on.” Actors are not onlytrying to “get what they want,” they are also trying to sustain or change the conceptions of selfand other that generate those wants in the first place (Wendt, 1999: 316). I argue, in other words,that interactions can also have constitutive effects via a cognitive process of experientiallearning. Here actors do not only alter actions towards each other. They also alter the beliefs theyhold about each other, which redefines the menu of rational foreign policy actions. Which formof learning occurs – structural or experiential – constructivists argue, “is an empirical questionthat needs to be investigated, not assumed away a priori” (Wendt, 1999: 334).
In this paper I will investigate this question in relation to the greatest change in recent history –the end of the cold war. I argue that no two leaders exemplify the claim that “Anarchy is what
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For previous interesting attempts to endogenize preferences within a general rationalist or game-theoretic
framework see Elster (1982), Cohen and Axelrod (1984), Raub (1990), Becker (1996) and Clark (1998).
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much cited “agent-structure debate” is still not comprehended sufficiently and remains undertheorized (Buzan, Jones, and Little, 1993; Carlsnaes, 1992; Dessler, 1989; Gould, 1998; Hollis and Smith, 1991, 1992, 1994). The reason can be traced to a lack of rigorous methods that would enable the scientific study of ideational variables (Ruggie, 1999). Historically, constructivists rely on interpretations as a methodological tool. Interpretations are by definition subjective, however, which makes an effort to derive firm knowledge elusive. As one scholar acknowledged, “Not all interpretations are equally valid,” leading to the problem of “how to justify a claim about unobservables” (Wendt, 1999: 85).
My goal in this paper is to make the unobservables observable by engaging in analysis at the interface of constructivism and cognitivism. The task of tracing the impact of ideational variables on strategic interactions of states is a daunting one involving the solution to some major methodological problems. Both cognitivists and constructivists have been criticized for advancing underspecified models lacking rigorous conceptualization and operationalization (Achen and Snidal, 1989; Morrow, 1997). In this paper I address these criticisms by using methods capable of systematically and quantitatively identifying ideational variables. I also use a model that conceptualizes ideational variables (beliefs) and preferences specified within a rigorous framework provided by sequential game theory (Brams, 1994; Maoz and Mor, 2002).
1
Constructivists caution against endogenizing preferences within a game-theoretic framework arguing that “game theory was not designed for this task and so its relevant conceptual repertoire is relatively underdeveloped” (Wendt, 1999: 327). Yet, I argue that exactly this task ought to be the goal – to develop the conceptual repertoire of game theory and thereby contribute to the scientific study of ideational variables. Indeed, I argue that endogenizing preferences within a game-theoretic model is especially promising because the latter carries positive statements about what ought to be expected if decisions are indeed influenced by beliefs.
It is important to recognize at the outset the fundamental difference between what I argue and traditional game theoretic approaches to problems of international conflict resolution. In traditional game theoretic approaches interaction is regulative. Actors know what they want and act accordingly. If they fail to achieve their goals, they engage in structural learning and adjust their actions. I argue along with constructivists that “more is going on.” Actors are not only trying to “get what they want,” they are also trying to sustain or change the conceptions of self and other that generate those wants in the first place (Wendt, 1999: 316). I argue, in other words, that interactions can also have constitutive effects via a cognitive process of experiential learning. Here actors do not only alter actions towards each other. They also alter the beliefs they hold about each other, which redefines the menu of rational foreign policy actions. Which form of learning occurs – structural or experiential – constructivists argue, “is an empirical question that needs to be investigated, not assumed away a priori” (Wendt, 1999: 334).
In this paper I will investigate this question in relation to the greatest change in recent history – the end of the cold war. I argue that no two leaders exemplify the claim that “Anarchy is what
1
For previous interesting attempts to endogenize preferences within a general rationalist or game-theoretic
framework see Elster (1982), Cohen and Axelrod (1984), Raub (1990), Becker (1996) and Clark (1998).
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