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A Challenge to the Duel: Socializing Dedicated Virtual Reality Fans to the Ideology of Textualism
Unformatted Document Text:  A Challenge to the Duel 13 familiarity of players in my 2000 survey extended beyond one local entertainment center captured in Heeter’s 1991 survey. Since 1991 Virtual World had opened and operated 10 small boutiques around the country, closed them down, and began distributing the virtual reality games to large entertainment centers. This activity over a decade had created a network of fans familiar with the same culture and with others from around the country. Smack has also developed over the years to accommodate the enjoyment of players who know each other and to contextualize the game. The genre of smack talk was already modeled in a BattleTech book series. The book series was seen as a supplement to the popular paper-based role-playing game, which had been around since 1982. 13 The books elaborated on an alternative history of clans, MechWarrior culture, heroic characters, battles, and basic weapons and strategies. They also captured a style of verbal dueling between warriors that was later emulated in the entertainment center. The following is an example from the first volume of the The Warrior Trilogy, by Michael Stackpole: Slow down, Justin, he told himself. Haste will get you killed. Capet will want to hit you from behind. You must take more care. Justin smiled slowly as an idea blossomed in his mind. Perhaps you can turn his desires against him. Justin [a Capellan] opened a radio channel to his foe. "Come out, Philip [Capet]. Stop hiding." "Hiding? I anxiously await your arrival." Justin narrowed his eyes. "I found myself unavoidably detained a bit earlier. I felt compelled to watch the UrbanMech explode. It is a pity you were not there."

Authors: Tew, Chad.
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A Challenge to the Duel
13
familiarity of players in my 2000 survey extended beyond one local entertainment center
captured in Heeter’s 1991 survey. Since 1991 Virtual World had opened and operated 10
small boutiques around the country, closed them down, and began distributing the virtual
reality games to large entertainment centers. This activity over a decade had created a
network of fans familiar with the same culture and with others from around the country.
Smack has also developed over the years to accommodate the enjoyment of players who
know each other and to contextualize the game.
The genre of smack talk was already modeled in a BattleTech book series. The
book series was seen as a supplement to the popular paper-based role-playing game,
which had been around since 1982.
13
The books elaborated on an alternative history of
clans, MechWarrior culture, heroic characters, battles, and basic weapons and strategies.
They also captured a style of verbal dueling between warriors that was later emulated in
the entertainment center. The following is an example from the first volume of the The
Warrior Trilogy, by Michael Stackpole:
Slow down, Justin, he told himself. Haste will get you killed. Capet will
want to hit you from behind. You must take more care. Justin smiled slowly as an
idea blossomed in his mind. Perhaps you can turn his desires against him.
Justin [a Capellan] opened a radio channel to his foe. "Come out, Philip
[Capet]. Stop hiding."
"Hiding? I anxiously await your arrival."
Justin narrowed his eyes. "I found myself unavoidably detained a bit
earlier. I felt compelled to watch the UrbanMech explode. It is a pity you were
not there."


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