All Academic, Inc. Research Logo

Info/CitationFAQResearchAll Academic Inc.
Document

A Challenge to the Duel: Socializing Dedicated Virtual Reality Fans to the Ideology of Textualism
Unformatted Document Text:  A Challenge to the Duel 3 Popular Culture as an Institutional Context Arnold Pacey, a historian of technology, is often cited as demonstrating the important role played by institutions and their abilities to innovate. 2 A conference on social informatics adopted Pacey’s triadic model – technology at the intersection of institutions and culture – for its own representation that "information and communication technologies do not exist in social or technological isolation." 3 A critical task in the social studies of technology is to describe the role of institutions in the collective action of its members and how that is achieved around a technology. However, the conversation has revolved primarily around the instrumental uses of technology. Popular culture, with its own distinct forms of interaction, could be a productive site for discovering new strategies. Popular culture is here defined along the lines of Chandra Mukerji and Michael Schudson as a form "social engagement." 4 They examine social engagement as it occurs around historically-bound cultural objects, which tie together folk, local, mass, commercial and elevated-to-elite traditions. In the early 1990s, advanced computer technology was decontextualized from the research lab and placed into entertainment centers. But that technology belonged to a class of cultural objects, computer texts, which had been incorporated into popular culture since the 1970s (e.g., video games). What distinguishes the BattleTech virtual reality as an object of study was that it was one of the first networked games for multiple players and required new strategies. The question here is how social engagement around the observed technology is structured by the institution and what are the implications for performance. By turning to the relationship between the producer and the audience, this paper has taken a different approach to textualism than others who have studied the cybertext. One approach is known as ergodic literature, where according to Espen Aarseth

Authors: Tew, Chad.
first   previous   Page 3 of 25   next   last



background image
A Challenge to the Duel
3
Popular Culture as an Institutional Context
Arnold Pacey, a historian of technology, is often cited as demonstrating the
important role played by institutions and their abilities to innovate.
2
A conference on
social informatics adopted Pacey’s triadic model – technology at the intersection of
institutions and culture – for its own representation that "information and communication
technologies do not exist in social or technological isolation."
3
A critical task in the social
studies of technology is to describe the role of institutions in the collective action of its
members and how that is achieved around a technology. However, the conversation has
revolved primarily around the instrumental uses of technology. Popular culture, with its
own distinct forms of interaction, could be a productive site for discovering new
strategies. Popular culture is here defined along the lines of Chandra Mukerji and
Michael Schudson as a form "social engagement."
4
They examine social engagement as it
occurs around historically-bound cultural objects, which tie together folk, local, mass,
commercial and elevated-to-elite traditions. In the early 1990s, advanced computer
technology was decontextualized from the research lab and placed into entertainment
centers. But that technology belonged to a class of cultural objects, computer texts, which
had been incorporated into popular culture since the 1970s (e.g., video games). What
distinguishes the BattleTech virtual reality as an object of study was that it was one of the
first networked games for multiple players and required new strategies. The question here
is how social engagement around the observed technology is structured by the institution
and what are the implications for performance.
By turning to the relationship between the producer and the audience, this paper
has taken a different approach to textualism than others who have studied the cybertext.
One approach is known as ergodic literature, where according to Espen Aarseth


Convention
All Academic Convention makes running your annual conference simple and cost effective. It is your online solution for abstract management, peer review, and scheduling for your annual meeting or convention.
Submission - Custom fields, multiple submission types, tracks, audio visual, multiple upload formats, automatic conversion to pdf.
Review - Peer Review, Bulk reviewer assignment, bulk emails, ranking, z-score statistics, and multiple worksheets!
Reports - Many standard and custom reports generated while you wait. Print programs with participant indexes, event grids, and more!
Scheduling - Flexible and convenient grid scheduling within rooms and buildings. Conflict checking and advanced filtering.
Communication - Bulk email tools to help your administrators send reminders and responses. Use form letters, a message center, and much more!
Management - Search tools, duplicate people management, editing tools, submission transfers, many tools to manage a variety of conference management headaches!
Click here for more information.

first   previous   Page 3 of 25   next   last

©2012 All Academic, Inc.