Citation

Video Game Uses and Gratifications as Predictors of Use and Game Preference

Abstract | Word Stems | Keywords | Association | Citation | Get this Document | Similar Titles




STOP!

You can now view the document associated with this citation by clicking on the "View Document as HTML" link below.

View Document as HTML:
Click here to view the document

Abstract:

Two studies were conducted to understand the reasons for video game play and how those reasons relate to amount and patterns of use. In the first study, we conducted focus groups (n=96), then used Likert scale development methodology to create a scale for measuring video game play motivations derived from the focus groups. The second study relates those motivations to patterns of video game genre preferences and amount of game use in a survey (n=550). Results show that video game uses and gratifications are a strong predictor of video game use and of genre preferences among games. Patterns of different game preference and hours of use between players and non-players are examined.

Most Common Document Word Stems:

game (255), video (144), use (130), play (98), gratif (82), like (59), p (58), player (50), genr (49), g (48), 01 (42), u (42), media (40), research (39), social (37), studi (36), item (32), analysi (31), r (29), scale (28), factor (28),

Author's Keywords:

video game, uses and gratification
Convention
All Academic Convention can solve the abstract management needs for any association's annual meeting.
Submission - Custom fields, multiple submission types, tracks, audio visual, multiple upload formats, automatic conversion to pdf.Review - Peer Review, Bulk reviewer assignment, bulk emails, ranking, z-score statistics, and multiple worksheets!
Reports - Many standard and custom reports generated while you wait. Print programs with participant indexes, event grids, and more!Scheduling - Flexible and convenient grid scheduling within rooms and buildings. Conflict checking and advanced filtering.
Communication - Bulk email tools to help your administrators send reminders and responses. Use form letters, a message center, and much more!Management - Search tools, duplicate people management, editing tools, submission transfers, many tools to manage a variety of conference management headaches!
Click here for more information.

Association:
Name: International Communication Association
URL:
http://www.icahdq.org


Citation:
URL: http://www.allacademic.com/meta/p111471_index.html
Direct Link:
HTML Code:

MLA Citation:

Sherry, John. and Lucas, Kristen. "Video Game Uses and Gratifications as Predictors of Use and Game Preference" Paper presented at the annual meeting of the International Communication Association, Marriott Hotel, San Diego, CA, May 27, 2003 <Not Available>. 2009-05-26 <http://www.allacademic.com/meta/p111471_index.html>

APA Citation:

Sherry, J. and Lucas, K. , 2003-05-27 "Video Game Uses and Gratifications as Predictors of Use and Game Preference" Paper presented at the annual meeting of the International Communication Association, Marriott Hotel, San Diego, CA Online <.PDF>. 2009-05-26 from http://www.allacademic.com/meta/p111471_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: Two studies were conducted to understand the reasons for video game play and how those reasons relate to amount and patterns of use. In the first study, we conducted focus groups (n=96), then used Likert scale development methodology to create a scale for measuring video game play motivations derived from the focus groups. The second study relates those motivations to patterns of video game genre preferences and amount of game use in a survey (n=550). Results show that video game uses and gratifications are a strong predictor of video game use and of genre preferences among games. Patterns of different game preference and hours of use between players and non-players are examined.

Get this Document:

Find this citation or document at one or all of these locations below. The links below may have the citation or the entire document for free or you may purchase access to the document. Clicking on these links will change the site you're on and empty your shopping cart.

Associated Document Available Access Fee All Academic Inc.

Document Type: .PDF
Page count: 37
Word count: 8228
Text sample:
Video game U&G 1 Running Head: VIDEO GAME U&G Video Game Uses and Gratifications as Predictors of Use and Game Preference John Sherry and Kristen Lucas Purdue University Correspondence concerning this article should be addressed to the first author at the Department of Communication Purdue University 1366 LAEB 2114 West Lafayette Indiana 47907. Email may be sent to jsherry@sla.purdue.edu. Video game U&G 2 Abstract Two studies were conducted to understand the reasons for video game play and how those
or resulting in problem-solving behavior Differential patterns of actual and 7 media consumption both behavior categories 8 Differential patterns of other behavior giving Differential patterns of 9 gratifications or non- and possibly affecting gratifications The individual's combination of 10 intra- and extra-individual as well as ultimately characteristics The media structure and other social 11 political cultural and economic structures in society Figure 1. Uses and Gratifications Paradigm (adapted from Rosengren 1974)


Similar Titles:
An Unconventaional Framework of Organizational Communication: Social Interaction and Social Networks Approaches to Studying Organizations

Playing a Health Video Game: Impacts of Social Interaction and Gender on Health Outcomes

Educational Effects of Games: An Experimental Study on an Interactive Edu-Game

Relationship between Developmental Stages and Video Game Uses and Gratifications, Game Preference and Amount of Time spent in Play

Expanding Social Identity Theory for Research in Media Effects: Two International Studies and a Theoretical Model


 
All Academic, Inc. is your premier source for research and conference management. Visit our website, www.allacademic.com, to see how we can help you today.