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Video Game Uses and Gratifications as Predictors of Use and Game Preference
Unformatted Document Text:  Video game U&G 25 Phillips, C. A., Rolls, S., Rouse, A., & Griffiths, M. D. (1995). Home video game playing in schoolchildren: A study of incidence and patterns of play. Journal of Adolescence, 18, 687- 691. Rosengren, K. E. (1974). Uses and gratifications: A paradigm outlined. In J. G. Blumler & E. Katz (Eds.), The uses of mass communications: Current perspectives of gratifications research (pp. 269-286). Beverly Hills, CA: Sage. Rubin, A. M. (1994). Media uses and effects: A uses-and-gratifications perspective. In J. Bryant & D. Zillmann (Eds.), Media effects: Advances in theory and research (pp. 417- 436). Hillsdale, NJ: Lawrence Erlbaum Associates. Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass Communication & Society, 3, 3-37. Schramm, W., Lyle, J., & Parker, E. (1961). Television in the lives of our children. Palo Alto, CA: Stanford University Press. Selnow, G. W. (1984). Playing videogames: The electronic friend. Journal of Communication, 34(2), 148-156. Sherry, J. L. (2001a). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27(3), 409-431. Sherry, J. L. (2001b). Toward an etiology of media use motivations: The role of temperament in media use. Communication Monographs, 68, 274-288. Sills, D. L. (1996). Stanton, Lazarsfeld, and Merton-- Pioneers in communication research. In E. E. Dennis & E. Wartella (Eds.), American communication research: The remembered history (pp. 105-116). Mahwah, NJ: Erlbaum.

Authors: Sherry, John. and Lucas, Kristen.
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Video game U&G 25
Phillips, C. A., Rolls, S., Rouse, A., & Griffiths, M. D. (1995). Home video game playing in
schoolchildren: A study of incidence and patterns of play. Journal of Adolescence, 18, 687-
691.
Rosengren, K. E. (1974). Uses and gratifications: A paradigm outlined. In J. G. Blumler & E.
Katz (Eds.), The uses of mass communications: Current perspectives of gratifications
research (pp. 269-286). Beverly Hills, CA: Sage.
Rubin, A. M. (1994). Media uses and effects: A uses-and-gratifications perspective. In J.
Bryant & D. Zillmann (Eds.), Media effects: Advances in theory and research (pp. 417-
436). Hillsdale, NJ: Lawrence Erlbaum Associates.
Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass
Communication & Society, 3, 3-37.
Schramm, W., Lyle, J., & Parker, E. (1961). Television in the lives of our children. Palo Alto,
CA: Stanford University Press.
Selnow, G. W. (1984). Playing videogames: The electronic friend. Journal of Communication,
34(2), 148-156.
Sherry, J. L. (2001a). The effects of violent video games on aggression: A meta-analysis.
Human Communication Research, 27(3), 409-431.
Sherry, J. L. (2001b). Toward an etiology of media use motivations: The role of temperament
in media use. Communication Monographs, 68, 274-288.
Sills, D. L. (1996). Stanton, Lazarsfeld, and Merton-- Pioneers in communication research. In
E. E. Dennis & E. Wartella (Eds.), American communication research: The remembered
history (pp. 105-116). Mahwah, NJ: Erlbaum.


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