All Academic, Inc. Research Logo

Info/CitationFAQResearchAll Academic Inc.
Document

A New Approach to U.S. Copyright Policy against Piracy in China
Unformatted Document Text:  8 sophisticated counterfeits of software anywhere in the world are produced in Southern China (IIPA, 2002). Videogame piracy in China is the most rampant. The IIPA (2002) estimates that PC-based videogame piracy stands at 99% and console-based games are not far behind 90%. In addition, Internet piracy of videogames is rapidly growing with the rapid increase of Internet use in China. The videogame industry estimates that 25% of the piracy now in China is due to the downloading of videogames off the Internet. In addition to the domestic piracy, it is estimated that at least 50% of the pirated optical media products trading in China is imported from neighboring territories in Asia, including Taiwan, Malaysia, Thailand, and even Myanmar. Although the piracy of U.S. exports during 1995-1996 almost resulted in a U.S.-China trade war, exports from China are currently negligible. The problem has now moved to other countries (IIPA, 2002). According to an MPAA report, Malaysia and Taiwan are notable hubs for optical disc piracy in the Asia Pacific region (MPAA, 2002). Table 2. Estimated Levels of Piracy in Selected Asian Countries (%) Motion Pictures Recorded Music Business Software Applications Entertainment Software Year 2000 2001 2000 2001 2000 2001 2000 2001 China 88% 90% 90% 93% 93% 94% 92% 99% India 60% 60% 40% 40% 69% 63% 90% 80% Indonesia 90% 90% 87% 56% 87% 89% NA 99% Philippines 80% 70% 36% 33% 65% 61% 99% 98% Taiwan 30% 30% 48% 44% 52% 53% 70% 90% Thailand 65% 60% 45% 45% 76% 79% 93% 98% Source: IIPA. (2002). IIPA 2002 “Special 301” Recommendations. Reasons for Piracy (1) Economic Factors A major factor affecting the continued level of piracy in China is widespread availability of counterfeit and easy accessibility to vendors of pirated products. According to the Associated Press (2002), “[f]rom soap to software, purses to parkas, Chinese cities are endpoints of a vast market of fake goods.” Likewise, pirated copies can be bought in various well-known shopping arcades in major cities throughout China. Vendors of pirated goods in China make no effort to hide their locations, and even a first-time tourist can find thousands of illegitimate goods for sale in the streets and shopping arcades.

Authors: Mun, Seung-Hwan.
first   previous   Page 8 of 23   next   last



background image
8
sophisticated counterfeits of software anywhere in the world are produced in Southern
China (IIPA, 2002).
Videogame piracy in China is the most rampant. The IIPA (2002) estimates that
PC-based videogame piracy stands at 99% and console-based games are not far behind
90%. In addition, Internet piracy of videogames is rapidly growing with the rapid
increase of Internet use in China. The videogame industry estimates that 25% of the
piracy now in China is due to the downloading of videogames off the Internet. In
addition to the domestic piracy, it is estimated that at least 50% of the pirated optical
media products trading in China is imported from neighboring territories in Asia,
including Taiwan, Malaysia, Thailand, and even Myanmar. Although the piracy of U.S.
exports during 1995-1996 almost resulted in a U.S.-China trade war, exports from China
are currently negligible. The problem has now moved to other countries (IIPA, 2002).
According to an MPAA report, Malaysia and Taiwan are notable hubs for optical disc
piracy in the Asia Pacific region (MPAA, 2002).
Table 2. Estimated Levels of Piracy in Selected Asian Countries (%)
Motion Pictures
Recorded Music
Business Software
Applications
Entertainment
Software
Year
2000 2001 2000 2001 2000 2001 2000 2001
China
88% 90% 90% 93% 93% 94% 92% 99%
India
60% 60% 40% 40% 69% 63% 90% 80%
Indonesia
90% 90% 87% 56% 87% 89% NA 99%
Philippines
80% 70% 36% 33% 65% 61% 99% 98%
Taiwan
30% 30% 48% 44% 52% 53% 70% 90%
Thailand
65% 60% 45% 45% 76% 79% 93% 98%
Source: IIPA. (2002). IIPA 2002 “Special 301” Recommendations.
Reasons for Piracy
(1) Economic Factors
A major factor affecting the continued level of piracy in China is widespread availability
of counterfeit and easy accessibility to vendors of pirated products. According to the
Associated Press (2002), “[f]rom soap to software, purses to parkas, Chinese cities are
endpoints of a vast market of fake goods.” Likewise, pirated copies can be bought in
various well-known shopping arcades in major cities throughout China. Vendors of
pirated goods in China make no effort to hide their locations, and even a first-time tourist
can find thousands of illegitimate goods for sale in the streets and shopping arcades.


Convention
All Academic Convention makes running your annual conference simple and cost effective. It is your online solution for abstract management, peer review, and scheduling for your annual meeting or convention.
Submission - Custom fields, multiple submission types, tracks, audio visual, multiple upload formats, automatic conversion to pdf.
Review - Peer Review, Bulk reviewer assignment, bulk emails, ranking, z-score statistics, and multiple worksheets!
Reports - Many standard and custom reports generated while you wait. Print programs with participant indexes, event grids, and more!
Scheduling - Flexible and convenient grid scheduling within rooms and buildings. Conflict checking and advanced filtering.
Communication - Bulk email tools to help your administrators send reminders and responses. Use form letters, a message center, and much more!
Management - Search tools, duplicate people management, editing tools, submission transfers, many tools to manage a variety of conference management headaches!
Click here for more information.

first   previous   Page 8 of 23   next   last

©2012 All Academic, Inc.