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Relationship between Developmental Stages and Video Game Uses and Gratifications, Game Preference and Amount of Time spent in Play

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Abstract:

A study was conducted on three different age groups, preadolescents (5th graders), adolescents (9th graders) and young adults (college students). The aim of the study was to investigate 1) reasons for video game play, 2) game preferences and 3) time spent in video game play across the three age groups. Results showed that children at different stages of development differ in their motives for video game use, the types of games that they like to play and the amount of time they spend in video game play. The data also showed that the uses and gratifications predictors of heavy video game use differed among the three age groups.

Most Common Document Word Stems:

game (208), use (117), video (112), age (59), play (56), differ (50), group (46), time (43), adolesc (41), develop (39), stage (37), grader (37), gratif (33), m (33), media (33), 2 (33), children (31), social (30), s.d (30), three (29), g (29),

Author's Keywords:

video game, uses and gratifications, adolescence
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Association:
Name: International Communication Association
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http://www.icahdq.org


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URL: http://www.allacademic.com/meta/p111930_index.html
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MLA Citation:

Sherry, John., Desouza, Rebecca., Greenberg, Bradley. and Lachlan, Ken. "Relationship between Developmental Stages and Video Game Uses and Gratifications, Game Preference and Amount of Time spent in Play" Paper presented at the annual meeting of the International Communication Association, Marriott Hotel, San Diego, CA, May 27, 2003 <Not Available>. 2009-05-26 <http://www.allacademic.com/meta/p111930_index.html>

APA Citation:

Sherry, J. , Desouza, R. , Greenberg, B. S. and Lachlan, K. , 2003-05-27 "Relationship between Developmental Stages and Video Game Uses and Gratifications, Game Preference and Amount of Time spent in Play" Paper presented at the annual meeting of the International Communication Association, Marriott Hotel, San Diego, CA Online <.PDF>. 2009-05-26 from http://www.allacademic.com/meta/p111930_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: A study was conducted on three different age groups, preadolescents (5th graders), adolescents (9th graders) and young adults (college students). The aim of the study was to investigate 1) reasons for video game play, 2) game preferences and 3) time spent in video game play across the three age groups. Results showed that children at different stages of development differ in their motives for video game use, the types of games that they like to play and the amount of time they spend in video game play. The data also showed that the uses and gratifications predictors of heavy video game use differed among the three age groups.

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Document Type: .PDF
Page count: 24
Word count: 6227
Text sample:
Video game U&G 1 Running Head: AGE AND VIDEO GAME U&G Relationship between Developmental Stages and Video Game Uses and Gratifications Game Preference and Amount of Time spent in Play Correspondence concerning this article should be addressed to the first author at the Department of Communication Purdue University 1366 BRNG 2114 West Lafayette Indiana 47907. Email may be sent to jsherry@sla.purdue.edu. Video game U&G 2 Abstract A study was conducted on three different age groups preadolescents (5th graders) adolescents
Civilization Age of Empire Video game U&G 24 Table 2. Regression of Uses & Gratifications on Time Spent Playing per Week Age Groups 5th Grade 8th Grade College Multiple R .53** .62** .55** Arousal -.01 .09 .07 Challenge -.18 -.01 .06 Competition .34** .08 -.06 Diversion -.05 .17* .28** Fantasy .20 -.03 .04 Social .26* .41** .26** Interaction * p < .05; ** p < .01


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