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Relationship between Developmental Stages and Video Game Uses and Gratifications, Game Preference and Amount of Time spent in Play
Unformatted Document Text:  Video game U&G 12 .02] in a descending linear trend from 5 th graders (M = 4.55, s.d. = 2.33) to 8 th graders (M = 4.23, s.d. = 1.14) to college students (M = 3.99, s.d. = 1.18). Finally, there were significant differences in the liking of Traditional cluster games among the three age groups [F (2, 904) = 17.43, p < .001, partial 2 = .04] again with a descending linear trend from college students (M = 4.33, s.d. = 1.08) to 5 th graders (M = 4.07 s.d. = 1.17) to 8 th graders (M = 3.81, s.d. = 1.25). H3: There will be differences between age groups in the reasons why video games are used There were significant differences in the use of games for Fantasy among the three age groups [F (2, 941) = 28.81, p < .001, partial 2 = .06] with 5 th graders (M = 4.64, s.d. = 2.01) liking to play for Fantasy more than 8 th graders (M = 3.44, s.d. = 1.86) and college students (M = 3.83, s.d. = 1.64). There were significant differences in the use of games for Arousal among the three age groups [F (2, 943) = 3.17, p < .05, partial 2 = .01] largely due to the large sample size with 5 th graders (M = 3.94, s.d. = 1.80), 8 th graders (M = 3.89, s.d. = 1.72) and college students (M = 3.64, s.d. = 1.48). liking to play for Arousal about the same. There were significant differences in the use of games for Competition among the three age groups [F (2, 942) = 15.27, p < .001, partial 2 = .03] with 5 th graders (M = 3.22, s.d. = 1.75) liking to play for Competition more than 8 th graders (M = 3.85, s.d. = 1.51) and college students (M = 3.18, s.d. = 1.56). There were significant differences in the use of games for Challenge among the three age groups [F (2, 940) = 24.61, p < .001, partial 2 = .05] with 8 th graders (M = 3.70, s.d. = 1.45) liking to play for Challenge less than 5 th graders (M = 4.66, s.d. = 1.80) and college students (M = 4.40, s.d. = 1.38). There were no significant differences in the use of games for Diversion among the three age groups [F (2, 943) = 1.10, p < .001, partial 2 = .002] with 5 th graders (M = 3.39, s.d. = 1.58), 8 th graders (M = 3.26, s.d. = 1.16) and college students (M = 3.46, s.d. = 1.92) about the same. There were significant differences in the use of games for

Authors: Sherry, John., Desouza, Rebecca., Greenberg, Bradley. and Lachlan, Ken.
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background image
Video game U&G
12
.02] in a descending linear trend from 5
th
graders (M = 4.55, s.d. = 2.33) to 8
th
graders (M =
4.23, s.d. = 1.14) to college students (M = 3.99, s.d. = 1.18). Finally, there were significant
differences in the liking of Traditional cluster games among the three age groups [F (2, 904) =
17.43, p < .001, partial
2
= .04] again with a descending linear trend from college students (M
= 4.33, s.d. = 1.08) to 5
th
graders (M = 4.07 s.d. = 1.17) to 8
th
graders (M = 3.81, s.d. = 1.25).
H3: There will be differences between age groups in the reasons why video games are used
There were significant differences in the use of games for Fantasy among the three age
groups [F (2, 941) = 28.81, p < .001, partial
2
= .06] with 5
th
graders (M = 4.64, s.d. = 2.01)
liking to play for Fantasy more than 8
th
graders (M = 3.44, s.d. = 1.86) and college students (M
= 3.83, s.d. = 1.64). There were significant differences in the use of games for Arousal among
the three age groups [F (2, 943) = 3.17, p < .05, partial
2
= .01] largely due to the large sample
size with 5
th
graders (M = 3.94, s.d. = 1.80), 8
th
graders (M = 3.89, s.d. = 1.72) and college
students (M = 3.64, s.d. = 1.48). liking to play for Arousal about the same. There were
significant differences in the use of games for Competition among the three age groups [F (2,
942) = 15.27, p < .001, partial
2
= .03] with 5
th
graders (M = 3.22, s.d. = 1.75) liking to play
for Competition more than 8
th
graders (M = 3.85, s.d. = 1.51) and college students (M = 3.18,
s.d. = 1.56). There were significant differences in the use of games for Challenge among the
three age groups [F (2, 940) = 24.61, p < .001, partial
2
= .05] with 8
th
graders (M = 3.70, s.d.
= 1.45) liking to play for Challenge less than 5
th
graders (M = 4.66, s.d. = 1.80) and college
students (M = 4.40, s.d. = 1.38). There were no significant differences in the use of games for
Diversion among the three age groups [F (2, 943) = 1.10, p < .001, partial
2
= .002] with 5
th
graders (M = 3.39, s.d. = 1.58), 8
th
graders (M = 3.26, s.d. = 1.16) and college students (M =
3.46, s.d. = 1.92) about the same. There were significant differences in the use of games for


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