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Relationship between Developmental Stages and Video Game Uses and Gratifications, Game Preference and Amount of Time spent in Play
Unformatted Document Text:  Video game U&G 2 Abstract A study was conducted on three different age groups, preadolescents (5th graders), adolescents (9 th graders) and young adults (college students). The aim of the study was to investigate 1) reasons for video game play, 2) game preferences and 3) time spent in video game play across the three age groups. Results showed that children at different stages of development differ in their motives for video game use, the types of games that they like to play and the amount of time they spend in video game play. The data also showed that the uses and gratifications predictors of heavy video game use differed among the three age groups.

Authors: Sherry, John., Desouza, Rebecca., Greenberg, Bradley. and Lachlan, Ken.
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Video game U&G
2
Abstract
A study was conducted on three different age groups, preadolescents (5th graders),
adolescents (9
th
graders) and young adults (college students). The aim of the study was to
investigate 1) reasons for video game play, 2) game preferences and 3) time spent in video game
play across the three age groups. Results showed that children at different stages of development
differ in their motives for video game use, the types of games that they like to play and the
amount of time they spend in video game play. The data also showed that the uses and
gratifications predictors of heavy video game use differed among the three age groups.


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