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Relationship between Developmental Stages and Video Game Uses and Gratifications, Game Preference and Amount of Time spent in Play
Unformatted Document Text:  Video game U&G 20 Palmgreen, P. C., Wenner, L. A., & Rosengren, K. E. (1985). Uses and gratifications research: The past ten years. In K. E. Rosengren & L. A. Wenner & P. C. Palmgreen (Eds.), Uses and gratifications research: Current perspectives (pp. 11-37). Beverly Hills, CA: Sage. Piaget, J. (1980). Intellectual evolution from adolescence to adulthood. In R. E. Muuss (ed.) Adolescent behavior and society: A book of readings (3 rd Ed.). New York: Random House. Rosengren, K. E. (1974). Uses and gratifications: A paradigm outlined. In J. G. Blumler & E. Katz (Eds.), The uses of mass communications: Current perspectives of gratifications research (pp. 269-286). Beverly Hills, CA: Sage. Rosengren, K. & Windahl, S. (1989). Media matter: TV use in childhood and adolescence. Norwood, NJ: Ablex Publishing Corporation. Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass Communication & Society, 3, 3-37. Schramm, W., Lyle, J., & Parker, E. (1961). Television in the lives of our children. Palo Alto, CA: Stanford University Press. Sherry, J. L. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27(3), 409-431. Sherry, J. L., Lucas, K., Rechtsteiner, S., Brooks, C. and Wilson, B. (2001). Video Game Uses and Gratifications as Predictors of Use and Game Preference. Paper presented at the annual International Communication Association, San Francisco, CA. Sills, D. L. (1996). Stanton, Lazarsfeld, and Merton-- Pioneers in communication research. In E. E. Dennis & E. Wartella (Eds.), American communication research: The remembered history (pp. 105-116). Mahwah, NJ: Erlbaum.

Authors: Sherry, John., Desouza, Rebecca., Greenberg, Bradley. and Lachlan, Ken.
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Video game U&G
20
Palmgreen, P. C., Wenner, L. A., & Rosengren, K. E. (1985). Uses and gratifications research:
The past ten years. In K. E. Rosengren & L. A. Wenner & P. C. Palmgreen (Eds.), Uses and
gratifications research: Current perspectives (pp. 11-37). Beverly Hills, CA: Sage.
Piaget, J. (1980). Intellectual evolution from adolescence to adulthood. In R. E. Muuss (ed.)
Adolescent behavior and society: A book of readings (3
rd
Ed.). New York: Random House.
Rosengren, K. E. (1974). Uses and gratifications: A paradigm outlined. In J. G. Blumler & E.
Katz (Eds.), The uses of mass communications: Current perspectives of gratifications
research (pp. 269-286). Beverly Hills, CA: Sage.
Rosengren, K. & Windahl, S. (1989). Media matter: TV use in childhood and adolescence.
Norwood, NJ: Ablex Publishing Corporation.
Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass Communication
& Society, 3, 3-37.
Schramm, W., Lyle, J., & Parker, E. (1961). Television in the lives of our children. Palo Alto,
CA: Stanford University Press.
Sherry, J. L. (2001). The effects of violent video games on aggression: A meta-analysis. Human
Communication Research, 27(3), 409-431.
Sherry, J. L., Lucas, K., Rechtsteiner, S., Brooks, C. and Wilson, B. (2001). Video Game Uses
and Gratifications as Predictors of Use and Game Preference. Paper presented at the annual
International Communication Association, San Francisco, CA.
Sills, D. L. (1996). Stanton, Lazarsfeld, and Merton-- Pioneers in communication research. In E.
E. Dennis & E. Wartella (Eds.), American communication research: The remembered history
(pp. 105-116). Mahwah, NJ: Erlbaum.


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