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Gaming at a LAN-event: the social context of playing digital interactive games (DIGs) |
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Abstract:
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A study was undertaken about the appeal of playing digital interactive games (DIGs) at a LAN event. At a LAN event, gamers link their PCs in a high speed Local Area Network (LAN) in order to play against each other in competitive ‘wars’. Two principal questions guided the study. First we wanted to know who the visitors of a LAN event were, because there is no research we know of about this class of gamers. Second, we wanted to know what people motivated to participate in a LAN event. The survey among 176 LAN gamers showed that they were almost exclusively male, with a mean age of 19.5 years. The gamers devoted about 2.6 hours each day to their hobby, which is far more than found in other studies among gamers. They were particularly motivated by social motives, and to a lesser extent by a need to know more about games (interest motive). The competition motive obtained a low overall score, although it was more prominent among a subgroup of ‘heavy gamers’. The authors interpret their results as a nuance of the stereotype of the solitary, adolescent gamer. LAN gamers participate in game communities and are socially motivated to visit LAN events. |
Most Common Document Word Stems:
game (180), lan (130), event (105), gamer (91), motiv (77), social (59), play (39), competit (37), p (37), particip (35), signific (34), m (29), first (27), time (27), f (26), interest (25), studi (24), visitor (24), score (23), group (23), also (23), |
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Association:
Name: International Communication Association URL: http://www.icahdq.org
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Citation:
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MLA Citation:
| Jansz, Jeroen. and Martens, Lonneke. "Gaming at a LAN-event: the social context of playing digital interactive games (DIGs)" Paper presented at the annual meeting of the International Communication Association, Marriott Hotel, San Diego, CA, May 27, 2003 <Not Available>. 2009-05-26 <http://www.allacademic.com/meta/p111968_index.html> |
APA Citation:
| Jansz, J. and Martens, L. , 2003-05-27 "Gaming at a LAN-event: the social context of playing digital interactive games (DIGs)" Paper presented at the annual meeting of the International Communication Association, Marriott Hotel, San Diego, CA Online <.PDF>. 2009-05-26 from http://www.allacademic.com/meta/p111968_index.html |
Publication Type: Conference Paper/Unpublished Manuscript Review Method: Peer Reviewed Abstract: A study was undertaken about the appeal of playing digital interactive games (DIGs) at a LAN event. At a LAN event, gamers link their PCs in a high speed Local Area Network (LAN) in order to play against each other in competitive ‘wars’. Two principal questions guided the study. First we wanted to know who the visitors of a LAN event were, because there is no research we know of about this class of gamers. Second, we wanted to know what people motivated to participate in a LAN event. The survey among 176 LAN gamers showed that they were almost exclusively male, with a mean age of 19.5 years. The gamers devoted about 2.6 hours each day to their hobby, which is far more than found in other studies among gamers. They were particularly motivated by social motives, and to a lesser extent by a need to know more about games (interest motive). The competition motive obtained a low overall score, although it was more prominent among a subgroup of ‘heavy gamers’. The authors interpret their results as a nuance of the stereotype of the solitary, adolescent gamer. LAN gamers participate in game communities and are socially motivated to visit LAN events. |
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| Document Type: |
.PDF |
| Page count: |
19 |
| Word count: |
7465 |
| Text sample: |
| Gaming at a LAN event 1 RUNNING HEAD: Gaming at a LAN event Gaming at a LAN event: the social context of playing digital interactive games (DIGs). Gaming at a LAN event 2 Abstract A study was undertaken about the appeal of playing digital interactive games (DIGs) at a LAN event. At a LAN event gamers link their PCs in a high speed Local Area Network (LAN) in order to play against each other in competitive ‘wars’. Two principal |
| .103 .484 -.313 .197 I go to a LAN event to learn new things about games .290 .685 .110 I go to a LAN event to talk to people who really know .629 -.246 about games I go to a LAN event to do whatever I like .106 .765 I go to a LAN event to relax -.121 -.129 .658 I go to a LAN event because I don’t have to worry .205 .188 .441 about anything Cronbach’s alpha |
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