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Fear and Loathing in Las Vegas: A Study of the Relationship between Media Use and Anomie in America's Fastest Growing Town
Unformatted Document Text:  17 determine direct and indirect causes of this relationship. Beyond applying another method, however, one might speculate that long-term residents also tend to belong to a local group, and there might be something about the type of radio programming that long-term residents tune into. Possibly, some long term residents in the sample listen to the local public radio station which holds membership drives to raise money. Any or all of these speculations need further analysis. As for renting movies and using one’s VCR to watch them, we might guess that long term residents have families, or friends with whom they watch the rented movies. This sort of familial, or social gathering may be the indirect effect of the relationship between watching rental movies and the decrease in anomie, but it’s just a guess. Further research is needed to verify this conjecture. Some media modalities in this study’s analysis had the opposite effect on anomie. New media such as satellite television and computer games seem to exacerbate feelings of anomie. You would expect this with a medium such as satellite television, which has programming that very likely is not local in nature. Programming distributed via satellites comes from far flung places with no tie to the local community. So, no connection to the community is established through the use of this kind of programming. The satellite television viewer remains detached from the community and the more he or she uses the medium, the greater is their sense of detachment, or anomie. Computer games may arguably be the most escapist medium tested in this study. Not only are avid computer game players escaping (from reality, or from issues, or other people in his or her life one might presume), but they also tend to have an elevated sense of anomie. The violence associated with many computer games might play a role in sparking anomic feelings.

Authors: Mullen, Lawrence.
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determine direct and indirect causes of this relationship. Beyond applying another method,
however, one might speculate that long-term residents also tend to belong to a local group, and
there might be something about the type of radio programming that long-term residents tune into.
Possibly, some long term residents in the sample listen to the local public radio station which
holds membership drives to raise money. Any or all of these speculations need further analysis.
As
for renting movies and using one’s VCR to watch them, we might guess that long
term residents have families, or friends with whom they watch the rented movies. This sort of
familial, or social gathering may be the indirect effect of the relationship between watching
rental movies and the decrease in anomie, but it’s just a guess. Further research is needed to
verify this conjecture.
Some media modalities in this study’s analysis had the opposite effect on anomie. New
media such as satellite television and computer games seem to exacerbate feelings of anomie.
You would expect this with a medium such as satellite television, which has programming that
very likely is not local in nature. Programming distributed via satellites comes from far flung
places with no tie to the local community. So, no connection to the community is established
through the use of this kind of programming. The satellite television viewer remains detached
from the community and the more he or she uses the medium, the greater is their sense of
detachment, or anomie.
Computer games may arguably be the most escapist medium tested in this study. Not
only are avid computer game players escaping (from reality, or from issues, or other people in
his or her life one might presume), but they also tend to have an elevated sense of anomie. The
violence associated with many computer games might play a role in sparking anomic feelings.


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