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Violent media content and aggressiveness in adolescents: A negative feedback-loop model
Unformatted Document Text:  A negative feedback-loop model page 8 Method Design and Procedure Participants were 6 th and 7 th graders, approximately evenly divided by gender. Active parental consent was required for participation in the study, which involved two surveys per year over two years. Participants were recruited from six middle and junior high schools, representing the first two years of data collection from a larger study currently in progress. Two schools were from each of three school districts, one in Arkansas, one in Alabama, one in Oregon. Across the six schools, 66.4 per cent of eligible students signed up to participate, for a total of 665 participants. Just over 80 per cent of those participants also appeared in the wave 4 surveys. Participants The participant pool was composed of 643 students. The sample included 292 males (45.4%) and 351 females (54.6%). The students ranged in age from 10 to 15, with 5 students age 10, 285 students age 11, 308 students age 12, 42 students age 13, 2 students age 14, and 1 student age 15. Of the sample, approximately 61% were White, 28% Black, 6% other, and 4% did not report their ethnicity. Measures Use of violent media content. Consistent with our focus on an adolescent population, our measures of media content use focused on media that appear to be especially characteristic of adolescents, namely going to movies, video games, and Internet. Action films are popular among teens, their use is predicted by aggressiveness and sensation-seeking (Aluja-Fabregat, 2000; Slater, in press), and they often provide graphic depictions of violence that are typically considerably more dramatic than those

Authors: Slater, Michael., Swaim, Randall. and Anderson, Lori.
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A negative feedback-loop model page 8
Method
Design and Procedure
Participants were 6
th
and 7
th
graders, approximately evenly divided by gender.
Active parental consent was required for participation in the study, which involved two
surveys per year over two years. Participants were recruited from six middle and junior
high schools, representing the first two years of data collection from a larger study
currently in progress. Two schools were from each of three school districts, one in
Arkansas, one in Alabama, one in Oregon. Across the six schools, 66.4 per cent of
eligible students signed up to participate, for a total of 665 participants. Just over 80 per
cent of those participants also appeared in the wave 4 surveys.
Participants
The participant pool was composed of 643 students. The sample included 292
males (45.4%) and 351 females (54.6%). The students ranged in age from 10 to 15, with
5 students age 10, 285 students age 11, 308 students age 12, 42 students age 13, 2
students age 14, and 1 student age 15. Of the sample, approximately 61% were White,
28% Black, 6% other, and 4% did not report their ethnicity.
Measures
Use of violent media content. Consistent with our focus on an adolescent
population, our measures of media content use focused on media that appear to be
especially characteristic of adolescents, namely going to movies, video games, and
Internet. Action films are popular among teens, their use is predicted by aggressiveness
and sensation-seeking (Aluja-Fabregat, 2000; Slater, in press), and they often provide
graphic depictions of violence that are typically considerably more dramatic than those


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