 |
A Taxonomy of Generative Activity Design Supported by Next-Generation Classroom Networks
| |
| | Unformatted Document Text:
When these types of lessons are approached in a more generative way structural issues of design, esthetics and even aesthetics are engaged. This kind of task is closest to what the researchers at Vanderbilt refer to as generative teaching and learning. As noted earlier, teaching comes to be seen as being about “anchoring or situating instruction in meaningful, problem-solving contexts that allow one to simulate in the classroom some of the advantages of apprenticeship learning” (1992, p. 78). As with modeling, network supported design task can make the design artifacts and representations public and even interactive. Cross design analyses related to what makes a “good” design is more readily supported and apprenticeship begins to be seen as a shared, group, activity.
4.5 Emergent Group Activity
Participatory simulations (cf., Wilensky & Stroup, 1999) and other forms of mathematical and scientific role
playing are examples of emergent group activities. Learners assume iconic (like-the-thing) roles in a system and through their interactions create emergent behaviors of that system. Using individual devices learners assume the roles of predators or prey in an ecology simulation or control individual traffic lights in a simulated city and then work towards improving traffic flow (Stroup & Wilensky, in review). The idea is that the emergent behavior created by these activities
assuming roles
emergent behavior
emergent activity
modeling
design
Figure 6. A range of role-playing activities, including participatory simulations, are fully generative.
becomes the object of attention and analysis as modeling or design tasks (see 4.3 or 4.4 above). As with problems raised above, if the sole outcome of participating in an emergent activity is that a certain behavior emerges – and there is no subsequent analysis of how the behavior might have developed, how it might be different in another iteration or under different conditions, or how it might be like or unlike other systems and so on – then little learning of a generative or structural nature is likely to occur. However if thoughtfully utilized, next-generation networking can play a particularly significant role relative to emergent group activities and learning about emergent systems in general.
4.6 Explorations of Kinds and Quality of Pathways
This is possibly the most challenging of the generative forms to describe. Using the pathways and endpoints
depiction, the focus here is not so much on getting to an endpoint as exploring the “quality” of possible pathways (Figure 7). Not only would this kind of exploration involve the many ways, for example, to prove the Pythagorean Theorem, but it would also include broad issues related to how reasoning moves forward, what the nature of development or improvement is, establishing cross-context similarity in the structure of a given system, structural reasoning proper, generalization, reflective abstraction (as it appears in Piaget’s writings), and how situated-ness helps to determine the nature of reason and belief. Even the notions of domain and systems theory – as it includes complexity theory – exist as kinds of explorations into the nature of structural reasoning. This attention to forms
Focus on efficacy of paths
Endpoint
and/or forms of reasoning,knowing or belief.
Figure 7. Exploring the kinds and quality of pathways is generative.
|
| | Authors: Stroup, Walter., Ares, Nancy. and Hurford, Andrew. |
|
| |
|
|
When these types of lessons are approached in a more generative way structural issues of design, esthetics and even aesthetics are engaged. This kind of task is closest to what the researchers at Vanderbilt refer to as generative teaching and learning. As noted earlier, teaching comes to be seen as being about “anchoring or situating instruction in meaningful, problem-solving contexts that allow one to simulate in the classroom some of the advantages of apprenticeship learning” (1992, p. 78). As with modeling, network supported design task can make the design artifacts and representations public and even interactive. Cross design analyses related to what makes a “good” design is more readily supported and apprenticeship begins to be seen as a shared, group, activity.
4.5 Emergent Group Activity
Participatory simulations (cf., Wilensky & Stroup, 1999) and other forms of mathematical and scientific role
playing are examples of emergent group activities. Learners assume iconic (like-the-thing) roles in a system and through their interactions create emergent behaviors of that system. Using individual devices learners assume the roles of predators or prey in an ecology simulation or control individual traffic lights in a simulated city and then work towards improving traffic flow (Stroup & Wilensky, in review). The idea is that the emergent behavior created by these activities
assuming roles
emergent behavior
emergent activity
modeling
design
Figure 6. A range of role-playing activities, including participatory simulations, are fully generative.
becomes the object of attention and analysis as modeling or design tasks (see 4.3 or 4.4 above). As with problems raised above, if the sole outcome of participating in an emergent activity is that a certain behavior emerges – and there is no subsequent analysis of how the behavior might have developed, how it might be different in another iteration or under different conditions, or how it might be like or unlike other systems and so on – then little learning of a generative or structural nature is likely to occur. However if thoughtfully utilized, next-generation networking can play a particularly significant role relative to emergent group activities and learning about emergent systems in general.
4.6 Explorations of Kinds and Quality of Pathways
This is possibly the most challenging of the generative forms to describe. Using the pathways and endpoints
depiction, the focus here is not so much on getting to an endpoint as exploring the “quality” of possible pathways (Figure 7). Not only would this kind of exploration involve the many ways, for example, to prove the Pythagorean Theorem, but it would also include broad issues related to how reasoning moves forward, what the nature of development or improvement is, establishing cross-context similarity in the structure of a given system, structural reasoning proper, generalization, reflective abstraction (as it appears in Piaget’s writings), and how situated-ness helps to determine the nature of reason and belief. Even the notions of domain and systems theory – as it includes complexity theory – exist as kinds of explorations into the nature of structural reasoning. This attention to forms
Focus on efficacy of paths
Endpoint
and/or forms of reasoning, knowing or belief.
Figure 7. Exploring the kinds and quality of pathways is generative.
|
|
Convention | | Submission, Review, and Scheduling! All Academic Convention can help with all of your abstract management needs and many more. Contact us today for a quote! | | Submission - Custom fields, multiple submission types, tracks, audio visual, multiple upload formats, automatic conversion to pdf. | | Review - Peer Review, Bulk reviewer assignment, bulk emails, ranking, z-score statistics, and multiple worksheets! | | Reports - Many standard and custom reports generated while you wait. Print programs with participant indexes, event grids, and more! | | Scheduling - Flexible and convenient grid scheduling within rooms and buildings. Conflict checking and advanced filtering. | | Communication - Bulk email tools to help your administrators send reminders and responses. Use form letters, a message center, and much more! | | Management - Search tools, duplicate people management, editing tools, submission transfers, many tools to manage a variety of conference management headaches! | | Click here for more information. |
|
|
|
| |
|
|
|