Citation

Linking Domain-Specific and Game-Specific Motivations: A Study in Educational Gaming

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Abstract:

This study examines the relationship between students’ motivation for math and their motivation for a math-related videogame. Thirty-six graders (n = 30) were split into two groups based on their level of motivation for mathematics. Participants then played a math-related videogame fifteen times. As they played, their game performance, math-related motivation, and game-related motivation were recorded. The presentation shares findings about the relationship between students’ domain-specific and game-specific motivations and concludes with implications for future research.
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Association:
Name: Leading Learning for Change - AECT
URL:
http://www.aect.org


Citation:
URL: http://citation.allacademic.com/meta/p1264246_index.html
Direct Link:
HTML Code:

MLA Citation:

Paek, Seungoh. "Linking Domain-Specific and Game-Specific Motivations: A Study in Educational Gaming" Paper presented at the annual meeting of the Leading Learning for Change - AECT, Hyatt Regency Jacksonville Riverfront, Jacksonville, Florida, Nov 07, 2017 <Not Available>. 2018-06-18 <http://citation.allacademic.com/meta/p1264246_index.html>

APA Citation:

Paek, S. , 2017-11-07 "Linking Domain-Specific and Game-Specific Motivations: A Study in Educational Gaming" Paper presented at the annual meeting of the Leading Learning for Change - AECT, Hyatt Regency Jacksonville Riverfront, Jacksonville, Florida <Not Available>. 2018-06-18 from http://citation.allacademic.com/meta/p1264246_index.html

Publication Type: Concurrent Presentation
Review Method: Peer Reviewed
Abstract: This study examines the relationship between students’ motivation for math and their motivation for a math-related videogame. Thirty-six graders (n = 30) were split into two groups based on their level of motivation for mathematics. Participants then played a math-related videogame fifteen times. As they played, their game performance, math-related motivation, and game-related motivation were recorded. The presentation shares findings about the relationship between students’ domain-specific and game-specific motivations and concludes with implications for future research.


 
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