Citation

Reality Labs and Mobile VR Solutions: Bringing Virtual Reality to General Education and Active Learning Classrooms.

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Abstract:

Reality Labs is Indiana University’s initiative to bring virtual reality (VR) solutions to general education and active learning classrooms. Learn about faculty exemplar cases and IU’s support model for faculty and students using VR. Explore VR technologies, including an Acer G1 Predator gaming computer, a HTC Vive head-mounted VR display and wireless gaming peripherals. Review the possibilities/challenges of mobile VR solutions, which allow VR to be shared between classrooms and transported to outdoor environments.
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Association:
Name: Leading Learning for Change - AECT
URL:
http://www.aect.org


Citation:
URL: http://citation.allacademic.com/meta/p1298083_index.html
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MLA Citation:

Roman, Tiffany., Racek, Jon., Kirk, Todd. and Decker, Matt. "Reality Labs and Mobile VR Solutions: Bringing Virtual Reality to General Education and Active Learning Classrooms." Paper presented at the annual meeting of the Leading Learning for Change - AECT, Hyatt Regency Jacksonville Riverfront, Jacksonville, Florida, Nov 07, 2017 <Not Available>. 2018-06-18 <http://citation.allacademic.com/meta/p1298083_index.html>

APA Citation:

Roman, T. , Racek, J. , Kirk, T. and Decker, M. , 2017-11-07 "Reality Labs and Mobile VR Solutions: Bringing Virtual Reality to General Education and Active Learning Classrooms." Paper presented at the annual meeting of the Leading Learning for Change - AECT, Hyatt Regency Jacksonville Riverfront, Jacksonville, Florida <Not Available>. 2018-06-18 from http://citation.allacademic.com/meta/p1298083_index.html

Publication Type: General Presentation
Review Method: Peer Reviewed
Abstract: Reality Labs is Indiana University’s initiative to bring virtual reality (VR) solutions to general education and active learning classrooms. Learn about faculty exemplar cases and IU’s support model for faculty and students using VR. Explore VR technologies, including an Acer G1 Predator gaming computer, a HTC Vive head-mounted VR display and wireless gaming peripherals. Review the possibilities/challenges of mobile VR solutions, which allow VR to be shared between classrooms and transported to outdoor environments.


 
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