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Meaningful Play in Elderly Life

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Abstract:

In this paper we report on a design research study of meaningful play in elderly life. Via a combination of contextual inquiries and participatory design sessions we researched passions in elderly life and explored attractive game concepts. We conclude that in order to provide meaningful play for elderly citizens, digital games should not only include themes that are associated with elderly life, but more important 1) foster connectedness, 2) cultivate one self and others and 3) contribute to society.

Most Common Document Word Stems:

game (79), passion (50), senior (43), design (42), play (38), life (34), elder (30), meaning (27), research (22), digit (20), 2003 (19), activ (18), societi (16), concept (15), contextu (14), player (14), inquiri (14), citizen (13), contribut (13), one (12), etc (12),

Author's Keywords:

play, games, elderly,
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Name: International Communication Association
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http://www.icahdq.org


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MLA Citation:

De Schutter, Bob. and Abeele, Vero. "Meaningful Play in Elderly Life" Paper presented at the annual meeting of the International Communication Association, TBA, Montreal, Quebec, Canada, May 21, 2008 <Not Available>. 2017-09-25 <http://citation.allacademic.com/meta/p233804_index.html>

APA Citation:

De Schutter, B. and Abeele, V. V. , 2008-05-21 "Meaningful Play in Elderly Life" Paper presented at the annual meeting of the International Communication Association, TBA, Montreal, Quebec, Canada Online <PDF>. 2017-09-25 from http://citation.allacademic.com/meta/p233804_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Abstract: In this paper we report on a design research study of meaningful play in elderly life. Via a combination of contextual inquiries and participatory design sessions we researched passions in elderly life and explored attractive game concepts. We conclude that in order to provide meaningful play for elderly citizens, digital games should not only include themes that are associated with elderly life, but more important 1) foster connectedness, 2) cultivate one self and others and 3) contribute to society.


Similar Titles:
Playing Video Games to Become an Active Citizen? The Influence of Learning Prosocial Behaviors on Real Life Civic Engagement

Psychophysiology of Digital Game Playing: Effects of Opposition Versus Collaboration in the Laboratory and in Real Life

The Contributions of Senior Citizens' Musical Experiences and Learning Processes to Quality of Life: A Case Study of a Senior Citizens’ Church Choir


 
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