Citation

Getting Game: Digital Game-Based Learning for Second Language Acquisition

Abstract | Word Stems | Keywords | Association | Citation | Similar Titles



Abstract:

The poster session will present findings on the development of a 3D game-based virtual environment to teach German language in a culturally and visually specific environment. Game development is informed by developments in content-based instruction and theories aligned with situated cognition and digital game-based learning.
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Association:
Name: ACTFL Annual Convention and World Languages Expo
URL:
http://www.actfl.org


Citation:
URL: http://citation.allacademic.com/meta/p304545_index.html
Direct Link:
HTML Code:

MLA Citation:

Neville, David. "Getting Game: Digital Game-Based Learning for Second Language Acquisition" Paper presented at the annual meeting of the ACTFL Annual Convention and World Languages Expo, San Diego Convention Center, San Diego, CA, Nov 19, 2009 <Not Available>. 2014-11-28 <http://citation.allacademic.com/meta/p304545_index.html>

APA Citation:

Neville, D. O. , 2009-11-19 "Getting Game: Digital Game-Based Learning for Second Language Acquisition" Paper presented at the annual meeting of the ACTFL Annual Convention and World Languages Expo, San Diego Convention Center, San Diego, CA <Not Available>. 2014-11-28 from http://citation.allacademic.com/meta/p304545_index.html

Publication Type: Poster Presentation
Review Method: Peer Reviewed
Abstract: The poster session will present findings on the development of a 3D game-based virtual environment to teach German language in a culturally and visually specific environment. Game development is informed by developments in content-based instruction and theories aligned with situated cognition and digital game-based learning.


Similar Titles:
An Ecological Analysis of Digital Game-Mediated Second Language Learning

Contribution of Autonomous and Controlled Self-Regulation Orientations to Student Outcomes in a Discovery-Based Program of Game Design Learning and Digital Literacy Development

A Digital Ethnography of Language-as-victory and Second Language Literacies in Gaming Communities


 
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