Citation

Contingent Computer Interactions for Young Children’s Object Retrieval Success

Abstract | Word Stems | Keywords | Association | Citation | Similar Titles



Abstract:

Seventy-two children, ages 30 and 36 months, participated in a hide-and-seek object-retrieval game in one of three conditions: 1) playing an interactive computer game; 2) observing a video; or 3) watching an adult find the hidden characters through a one-way mirror. After exposure, children searched for the three characters in a playroom designed to look just like the room in the game. Children who played the interactive computer game and watched the live demonstration performed significantly better on the search task than children who observed the video. The results suggest that children’s learning from a screen can be improved by contingent, interactive experiences with media. These findings can help producers create online games that facilitate children’s skills at linking what they do on a screen to real-life experiences.

Most Common Document Word Stems:

children (99), interact (81), comput (81), game (67), child (64), conting (52), condit (48), video (44), object (41), buddi (40), curious (39), task (34), observ (34), retriev (32), live (31), play (31), televis (29), deloach (29), young (27), troseth (27), use (26),
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Association:
Name: International Communication Association
URL:
http://www.icahdq.org


Citation:
URL: http://citation.allacademic.com/meta/p404323_index.html
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MLA Citation:

Lauricella, Alexis., Pempek, Tiffany., Barr, Rachel. and Calvert, Sandra. "Contingent Computer Interactions for Young Children’s Object Retrieval Success" Paper presented at the annual meeting of the International Communication Association, Suntec Singapore International Convention & Exhibition Centre, Suntec City, Singapore, Jun 22, 2010 <Not Available>. 2014-11-27 <http://citation.allacademic.com/meta/p404323_index.html>

APA Citation:

Lauricella, A. , Pempek, T. , Barr, R. and Calvert, S. L. , 2010-06-22 "Contingent Computer Interactions for Young Children’s Object Retrieval Success" Paper presented at the annual meeting of the International Communication Association, Suntec Singapore International Convention & Exhibition Centre, Suntec City, Singapore Online <APPLICATION/PDF>. 2014-11-27 from http://citation.allacademic.com/meta/p404323_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: Seventy-two children, ages 30 and 36 months, participated in a hide-and-seek object-retrieval game in one of three conditions: 1) playing an interactive computer game; 2) observing a video; or 3) watching an adult find the hidden characters through a one-way mirror. After exposure, children searched for the three characters in a playroom designed to look just like the room in the game. Children who played the interactive computer game and watched the live demonstration performed significantly better on the search task than children who observed the video. The results suggest that children’s learning from a screen can be improved by contingent, interactive experiences with media. These findings can help producers create online games that facilitate children’s skills at linking what they do on a screen to real-life experiences.


Similar Titles:
The Effects of Educational Computer Games on Preschool Children’s Learning: Gender Differences in Playing Competitive and Noncompetitive Mathematics Games

Is Playing Games All Bad?Positive Effects of Computer and Video Games in Learning

Social Interactions in Video Game Playing: Motives, Interaction Homophily, and Social Capital

Does Interactivity in Video Games Intensify or Attenuate Their Effects? Measuring Video Game Interactivity and Assessing Its Interaction With Video Game Violence


 
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