Citation

Gaming Cancer: Developing a Delivery of Ovarian Cancer Instruction via a Serious Game

Abstract | Word Stems | Keywords | Association | Citation | Similar Titles



Abstract:

For five+ years, this study has verified the lack of knowledge and/or understanding among college students of the symptoms, diagnosis, and treatment of ovarian cancer (OC). Across all semesters’ data, the paucity of awareness of OC remained consistent. While OC has been included in printed health information available to college students and has been included in curriculum of wellness courses, the need for effective instruction remained. Hence, the issue became which delivery strategy would offer the greatest potential to address the need. College students (generally in the developmental stage of late adolescence) are the most technologically sophisticated generation that the universities have served. The research literature supports the use of serious gaming as a highly effective instructional tool for this population. This year’s work has focused upon the development of a serious computer game as a instructional vehicle for the delivery of information regarding OC. The present academic year has been dedicated to that goal, a computer game that college students would play and learn the signs, symptoms, diagnostic procedures, and treatment of OC. Subsequent years will be devoted to validation and refinement of the computer game with the longitudinal goal of providing the serious gaming approach for additional types of cancer which could then be disseminated across campuses.
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Association:
Name: Oklahoma Research Day
URL:
http://www.cameron.edu/okresearchday


Citation:
URL: http://citation.allacademic.com/meta/p485278_index.html
Direct Link:
HTML Code:

MLA Citation:

Jacoby, David A.., Green, Malinda., Maslar, Scott A.. and Zimmerman, Sharon. "Gaming Cancer: Developing a Delivery of Ovarian Cancer Instruction via a Serious Game" Paper presented at the annual meeting of the Oklahoma Research Day, Cameron University, Lawton, OK, Nov 12, 2010 <Not Available>. 2014-11-27 <http://citation.allacademic.com/meta/p485278_index.html>

APA Citation:

Jacoby, D. , Green, M. , Maslar, S. and Zimmerman, S. , 2010-11-12 "Gaming Cancer: Developing a Delivery of Ovarian Cancer Instruction via a Serious Game" Paper presented at the annual meeting of the Oklahoma Research Day, Cameron University, Lawton, OK <Not Available>. 2014-11-27 from http://citation.allacademic.com/meta/p485278_index.html

Publication Type: Abstract
Review Method: Peer Reviewed
Abstract: For five+ years, this study has verified the lack of knowledge and/or understanding among college students of the symptoms, diagnosis, and treatment of ovarian cancer (OC). Across all semesters’ data, the paucity of awareness of OC remained consistent. While OC has been included in printed health information available to college students and has been included in curriculum of wellness courses, the need for effective instruction remained. Hence, the issue became which delivery strategy would offer the greatest potential to address the need. College students (generally in the developmental stage of late adolescence) are the most technologically sophisticated generation that the universities have served. The research literature supports the use of serious gaming as a highly effective instructional tool for this population. This year’s work has focused upon the development of a serious computer game as a instructional vehicle for the delivery of information regarding OC. The present academic year has been dedicated to that goal, a computer game that college students would play and learn the signs, symptoms, diagnostic procedures, and treatment of OC. Subsequent years will be devoted to validation and refinement of the computer game with the longitudinal goal of providing the serious gaming approach for additional types of cancer which could then be disseminated across campuses.


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