Citation

The Paradox Between Player Control and Player Character in Adventure Games

Abstract | Word Stems | Keywords | Association | Citation | Similar Titles



Abstract:

This historical analysis of the player character in adventure games focuses on the apparent paradox between the historical transformation of their player character and their interface. The player character, as mediator between the player and the world, has acquired more distinctive identity traits over time, distancing itself more and more from the player. Meanwhile, the interface of adventure games has sought increasing levels of immediacy, by following models of interaction based on direct manipulation. The tension between player characters that become more independent from the player and interfaces that aim at providing the player with more immediate control has driven adventure game design, in the search for an embodied action while at the same time the player character has attained an identity more clearly distinct from that of the player’s.

Most Common Document Word Stems:

player (255), charact (244), game (207), adventur (121), control (64), action (56), world (46), defin (34), paradox (33), also (32), stori (31), interact (30), manipul (29), interfac (27), differ (27), person (23), use (23), type (23), way (23), first (22), text (22),
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Association:
Name: International Communication Association
URL:
http://www.icahdq.org


Citation:
URL: http://citation.allacademic.com/meta/p491185_index.html
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MLA Citation:

Fernandez Vara, Clara. "The Paradox Between Player Control and Player Character in Adventure Games" Paper presented at the annual meeting of the International Communication Association, TBA, Boston, MA, May 25, 2011 <Not Available>. 2014-11-26 <http://citation.allacademic.com/meta/p491185_index.html>

APA Citation:

Fernandez Vara, C. , 2011-05-25 "The Paradox Between Player Control and Player Character in Adventure Games" Paper presented at the annual meeting of the International Communication Association, TBA, Boston, MA Online <APPLICATION/PDF>. 2014-11-26 from http://citation.allacademic.com/meta/p491185_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: This historical analysis of the player character in adventure games focuses on the apparent paradox between the historical transformation of their player character and their interface. The player character, as mediator between the player and the world, has acquired more distinctive identity traits over time, distancing itself more and more from the player. Meanwhile, the interface of adventure games has sought increasing levels of immediacy, by following models of interaction based on direct manipulation. The tension between player characters that become more independent from the player and interfaces that aim at providing the player with more immediate control has driven adventure game design, in the search for an embodied action while at the same time the player character has attained an identity more clearly distinct from that of the player’s.


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Gaming Across Different Consoles: Exploring the Influence of Control Scheme on Game Player Enjoyment


 
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