Citation

Virtual Gaming Worlds: A Microcosm of Complex Social Tie Interactions

Abstract | Word Stems | Keywords | Association | Citation | Similar Titles



Abstract:

In this study we look at the role of two online multiplayer games, Counter-Strike and World of Warcraft in the maintenance, strengthening and weakening of real life social ties and how individuals perceive those ties in action. Exploring stories of game entry and social tie transformation, we illuminate some of these underexplored deployments of social ties. While multiplayer games are designed in a way that requires increased sociability between players for success, the evidence collected suggests that a shift in tie utilization has occurred. Rather than simply effectively utilizing many weak ties created in-game or imported from offline, we found that the strong ties of “real world” connections both motivate and maintain membership in online gaming communities.

Most Common Document Word Stems:

game (191), play (139), tie (103), social (71), player (52), world (35), network (35), friend (35), famili (34), onlin (32), time (31), know (31), one (30), weak (28), studi (27), start (26), virtual (24), way (23), communic (23), wow (22), internet (20),
Convention
All Academic Convention makes running your annual conference simple and cost effective. It is your online solution for abstract management, peer review, and scheduling for your annual meeting or convention.
Submission - Custom fields, multiple submission types, tracks, audio visual, multiple upload formats, automatic conversion to pdf.Review - Peer Review, Bulk reviewer assignment, bulk emails, ranking, z-score statistics, and multiple worksheets!
Reports - Many standard and custom reports generated while you wait. Print programs with participant indexes, event grids, and more!Scheduling - Flexible and convenient grid scheduling within rooms and buildings. Conflict checking and advanced filtering.
Communication - Bulk email tools to help your administrators send reminders and responses. Use form letters, a message center, and much more!Management - Search tools, duplicate people management, editing tools, submission transfers, many tools to manage a variety of conference management headaches!
Click here for more information.

Association:
Name: American Sociological Association Annual Meeting
URL:
http://www.asanet.org


Citation:
URL: http://citation.allacademic.com/meta/p506123_index.html
Direct Link:
HTML Code:

MLA Citation:

Wright, Talmadge. and Dougherty, Beth. "Virtual Gaming Worlds: A Microcosm of Complex Social Tie Interactions" Paper presented at the annual meeting of the American Sociological Association Annual Meeting, Caesar's Palace, Las Vegas, NV, Aug 19, 2011 <Not Available>. 2014-11-25 <http://citation.allacademic.com/meta/p506123_index.html>

APA Citation:

Wright, T. and Dougherty, B. L. , 2011-08-19 "Virtual Gaming Worlds: A Microcosm of Complex Social Tie Interactions" Paper presented at the annual meeting of the American Sociological Association Annual Meeting, Caesar's Palace, Las Vegas, NV Online <PDF>. 2014-11-25 from http://citation.allacademic.com/meta/p506123_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: In this study we look at the role of two online multiplayer games, Counter-Strike and World of Warcraft in the maintenance, strengthening and weakening of real life social ties and how individuals perceive those ties in action. Exploring stories of game entry and social tie transformation, we illuminate some of these underexplored deployments of social ties. While multiplayer games are designed in a way that requires increased sociability between players for success, the evidence collected suggests that a shift in tie utilization has occurred. Rather than simply effectively utilizing many weak ties created in-game or imported from offline, we found that the strong ties of “real world” connections both motivate and maintain membership in online gaming communities.


Similar Titles:
Online Communication and Social Well-Being: How Playing World of Warcraft Affects the Players’ Social Competence and Loneliness

The Best of Two Worlds? Internet Use, Online Communication, and Social Networks


 
All Academic, Inc. is your premier source for research and conference management. Visit our website, www.allacademic.com, to see how we can help you today.