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Why Do People Play Social Network Games?
Unformatted Document Text:  article 16. Chen, S. (2010). The social network game boom. Gamastra. Accessed August 2010, Chiu, P., Cheung, C., & Lee, M. (2008). Online social networks: Why do we use Facebook? Communications in Computer and Information Science, 19, 67-74. Chung, J., & Tan, F. (2004). Antecedents of perceived playfulness. Information & Management, 41 (7), 869-881. Davis, F.D., Bagozzi, R.P., & Warshaw, P.R. (1992). Extrinsic and intrinsic motivation to use computers in the workplace. Journal of Applied Social Psychology, 22, 1111-1132. Davis, F. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13 (3), 319-340. Dewan, S., & Chen, L. (2005). Mobile payment adoption in the US. Journal of Information Privacy and Security, 1 (2), 4-28. Donath, J. (2007). Signals in social supernets. Journal of Computer-Mediated Communication, 13 (1), 231-251. Dwyer, C. (2007). Digital relationships in the MySpace generation: Results from a qualitative study. Proceedings of the 40th Hawaii International Conference on System Sciences, Big Island, Hawaii. 26

Authors: Shin, Dong-Hee. and Kim, Tae-Yang.
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article 16.
Chen, S. (2010). The social network game boom. Gamastra. Accessed August 2010,
Chiu, P., Cheung, C., & Lee, M. (2008). Online social networks: Why do we use Facebook? 
Chung, J., & Tan, F. (2004). Antecedents of perceived playfulness. Information & Management, 41 (7), 
Davis, F.D., Bagozzi, R.P., & Warshaw, P.R. (1992). Extrinsic and intrinsic motivation to use computers 
in the workplace. Journal of Applied Social Psychology, 22, 1111-1132.
Davis, F. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information
technology. MIS Quarterly, 13 (3), 319-340.
Dewan, S., & Chen, L. (2005). Mobile payment adoption in the US. Journal of Information Privacy and  
Security1 (2), 4-28.
Donath, J. (2007). Signals in social supernets. Journal of Computer-Mediated Communication13 (1), 
Dwyer, C. (2007). Digital relationships in the MySpace generation: Results from a qualitative study. 
Proceedings of the 40th Hawaii International Conference on System Sciences, Big Island, Hawaii.

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