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Hiding or Priding? A Study of Gender, Race, and Gamer Status and Context on Avatar Selection
Unformatted Document Text:  GENDER, RACE, GAMING, AND AVATAR SELECTION 30 Nieborg, D. B., (2006). First person paradoxes: The logic of war in computer games. In K. Oosterhuis & L. Feireiss (Eds.), Game Set and Match II. On Computer Games, Advanced Geometries, and Digital Technologies (pp. 107-115). Rotterdam, Netherlands: Episode Publishers. Nowak, K. L., & Rauh, C. (2008). Choose your “buddy icon” carefully: The influence of avatar androgyny, anthropomorphism, and credibility in online interactions. Computers in Human Behavior, 24(4), 1473-1493. Papacharissi, Z. (2002). The self online: The utility of personal home pages. Journal of Broadcasting & Electronic Media, 46, 346-368. Papacharissi, Z., & Rubin, A.M. (2000). Predictors of Internet use. Journal of Broadcasting & Electronic Media, 44, 175-196. Parks, M. R., & Floyd, K. (1996). Making friends in cyberspace. Journal of communication, 46(1), 80–97. Pope, H.G., Gruber, A.J., Choi, P., Olivardia, R., & Phillips, K.A. (1997). Muscle dysmorphia: An underrecognized form of body dysmorphic disorder. Psychosomatics, 38, 548–557. Pope Jr, H. G., Olivardia, R., Gruber, A., & Borowiecki, J. (1999). Evolving ideals of male body image as seen through action toys. International Journal of Eating Disorders, 26(1), 65– 72. Rheingold, H. (1993). The virtual community: Homesteading on the electronic frontier. Reading, MA: Addison-Wesley. Sanderson, C. A., Darley, J. M., & Messinger, C. S. (2002). "I'm not as thin as you think I am:" The development and consequences of feeling discrepant from the thinness norm. Personality & Social Psychology Bulletin, 28(2), 172-183.

Authors: Dunn, Robert. and Guadagno, Rosanna.
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GENDER, RACE, GAMING, AND AVATAR SELECTION                                                     30
Nieborg, D. B., (2006). First person paradoxes: The logic of war in computer games. In K. 
Oosterhuis & L. Feireiss (Eds.), Game Set and Match II. On Computer Games, Advanced 
Geometries, and Digital Technologies (pp. 107-115). Rotterdam, Netherlands: Episode 
Publishers.  
Nowak, K. L., & Rauh, C. (2008). Choose your “buddy icon” carefully: The influence of avatar 
androgyny, anthropomorphism, and credibility in online interactions. Computers in 
Human Behavior24(4), 1473-1493. 
Papacharissi, Z. (2002). The self online: The utility of personal home pages. Journal of 
Broadcasting & Electronic Media, 46, 346-368.
Papacharissi, Z., & Rubin, A.M. (2000). Predictors of Internet use. Journal of Broadcasting & 
Electronic Media, 44, 175-196.
Parks, M. R., & Floyd, K. (1996). Making friends in cyberspace. Journal of communication
46(1), 80–97.
Pope, H.G., Gruber, A.J., Choi, P., Olivardia, R., & Phillips, K.A. (1997). Muscle dysmorphia: 
An underrecognized form of body dysmorphic disorder. Psychosomatics, 38, 548–557.
Pope Jr, H. G., Olivardia, R., Gruber, A., & Borowiecki, J. (1999). Evolving ideals of male body 
image as seen through action toys. International Journal of Eating Disorders26(1), 65–
72.  
Rheingold, H. (1993). The virtual community: Homesteading on the electronic frontier. Reading, 
MA: Addison-Wesley.
Sanderson, C. A., Darley, J. M., & Messinger, C. S. (2002). "I'm not as thin as you think I am:" 
The development and consequences of feeling discrepant from the thinness norm. 
Personality & Social Psychology Bulletin28(2), 172-183. 


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