Citation

The Moderating Role of the Media Interactivity on the Relationship Between Video Game Violence and Aggression and the Mediating Role of Self-Concept (Also Featured in Virtual Conference)

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Abstract:

This study examined the moderating effect of media interactivity on the relationship between video game violence and short-term aggression and the mediating role of self-concept. A total of 169 male undergraduate students participated in the experiment, which had a 2 (media interactivity: play vs. watch) × 2 (violence: violent vs. non-violent) factorial design. The results showed that media interactivity and violence significantly affected participants’ short-term aggressive affect. Media interactivity also had a main effect on systolic and diastolic blood pressure. A conditional moderating effect—in that participants who played the violent video game displayed greater aggressive affect and blood pressure than participants who watched the recorded violent game play—was also found. An interaction effect between media interactivity and violence was found for automatic self-concept. The current study extended existing literature and further demonstrated that media interactivity exhibited significant influence on media effects after controlling violent content.

Most Common Document Word Stems:

game (190), aggress (189), interact (178), media (163), effect (140), violent (122), video (121), violenc (103), particip (77), play (76), affect (59), self (59), studi (52), role (50), p (50), mediat (50), player (50), watch (50), concept (48), non (45), moder (44),
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Association:
Name: International Communication Association
URL:
http://www.icahdq.org


Citation:
URL: http://citation.allacademic.com/meta/p555783_index.html
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MLA Citation:

Lin, Jih-Hsuan. "The Moderating Role of the Media Interactivity on the Relationship Between Video Game Violence and Aggression and the Mediating Role of Self-Concept (Also Featured in Virtual Conference)" Paper presented at the annual meeting of the International Communication Association, Sheraton Phoenix Downtown, Phoenix, AZ, May 23, 2012 <Not Available>. 2014-12-12 <http://citation.allacademic.com/meta/p555783_index.html>

APA Citation:

Lin, J. , 2012-05-23 "The Moderating Role of the Media Interactivity on the Relationship Between Video Game Violence and Aggression and the Mediating Role of Self-Concept (Also Featured in Virtual Conference)" Paper presented at the annual meeting of the International Communication Association, Sheraton Phoenix Downtown, Phoenix, AZ Online <APPLICATION/PDF>. 2014-12-12 from http://citation.allacademic.com/meta/p555783_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: This study examined the moderating effect of media interactivity on the relationship between video game violence and short-term aggression and the mediating role of self-concept. A total of 169 male undergraduate students participated in the experiment, which had a 2 (media interactivity: play vs. watch) × 2 (violence: violent vs. non-violent) factorial design. The results showed that media interactivity and violence significantly affected participants’ short-term aggressive affect. Media interactivity also had a main effect on systolic and diastolic blood pressure. A conditional moderating effect—in that participants who played the violent video game displayed greater aggressive affect and blood pressure than participants who watched the recorded violent game play—was also found. An interaction effect between media interactivity and violence was found for automatic self-concept. The current study extended existing literature and further demonstrated that media interactivity exhibited significant influence on media effects after controlling violent content.


Similar Titles:
Emotion-based Traits as Moderators of the Violent Video Game Play-Aggression Relationship: The Roles of Affective Orientation and Empathy

How Violent Video Game Play and Aggressive Personality Interact to Affect Aggression: An Examination of Competing Hypotheses

The More You Play, The More Aggressive You Become: A Long-Term Experimental Study of Cumulative Violent Video Game Effects on Hostile Expectations and Aggressive Behavior

Do the Gender and Race of Game Characters Matter? The Moderating Effects of Stereotypes on the Relation between Violent Video Game Playing and Aggressive Behavior


 
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