Citation

Effects of Modality-Interactivity in Exergames on Health Behavior Intentions: Moderating Role of Regulatory Focus (Also Featured in Virtual Conference)

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Abstract:

Can playing exergames motivate sedentary people to exercise? What aspects of exergames can facilitate people’s desires or intentions to engage in actual physical exercise? Will the type of self-regulatory goal-striving process that individuals adopt moderate their own health behavior? A 4 (levels of modality-interactivity) × 2 (levels of promotion focus) between-subjects experiment was conducted to explore the effect of modality-interactivity in augmented virtuality-based exergames on participants’ perceived presence, physiological reactivity (measured by heart rate), exergame playing intention, and exercise intention. The potential moderating role of individual regulatory focus also was examined. There was a significant main effect of exergame interactivity on presence, heart rate, and exergame playing intention, but not on exercise intention (N = 159). In addition, individual differences in regulatory focus significantly moderated psychological and psychophysiological reactions to the exergame playing experience.

Most Common Document Word Stems:

interact (164), level (123), game (113), exergam (110), modal (91), intent (76), focus (73), modality-interact (72), virtual (72), presenc (70), play (68), particip (61), exercis (61), rate (57), video (57), environ (56), heart (56), promot (54), behavior (53), user (50), health (47),
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Association:
Name: International Communication Association
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http://www.icahdq.org


Citation:
URL: http://citation.allacademic.com/meta/p556260_index.html
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MLA Citation:

Kim, Sung Yeun., Lee, Yoo Min., Gramzow, Richard. and Biocca, Frank. "Effects of Modality-Interactivity in Exergames on Health Behavior Intentions: Moderating Role of Regulatory Focus (Also Featured in Virtual Conference)" Paper presented at the annual meeting of the International Communication Association, Sheraton Phoenix Downtown, Phoenix, AZ, May 23, 2012 <Not Available>. 2014-12-12 <http://citation.allacademic.com/meta/p556260_index.html>

APA Citation:

Kim, S. , Lee, Y. , Gramzow, R. H. and Biocca, F. , 2012-05-23 "Effects of Modality-Interactivity in Exergames on Health Behavior Intentions: Moderating Role of Regulatory Focus (Also Featured in Virtual Conference)" Paper presented at the annual meeting of the International Communication Association, Sheraton Phoenix Downtown, Phoenix, AZ Online <APPLICATION/PDF>. 2014-12-12 from http://citation.allacademic.com/meta/p556260_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: Can playing exergames motivate sedentary people to exercise? What aspects of exergames can facilitate people’s desires or intentions to engage in actual physical exercise? Will the type of self-regulatory goal-striving process that individuals adopt moderate their own health behavior? A 4 (levels of modality-interactivity) × 2 (levels of promotion focus) between-subjects experiment was conducted to explore the effect of modality-interactivity in augmented virtuality-based exergames on participants’ perceived presence, physiological reactivity (measured by heart rate), exergame playing intention, and exercise intention. The potential moderating role of individual regulatory focus also was examined. There was a significant main effect of exergame interactivity on presence, heart rate, and exergame playing intention, but not on exercise intention (N = 159). In addition, individual differences in regulatory focus significantly moderated psychological and psychophysiological reactions to the exergame playing experience.


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