Citation

Adolescent Perceptions of Digital Play: A Study in Third-Person Effects

Abstract | Word Stems | Keywords | Association | Citation | Similar Titles



Abstract:

Research on third-person effects has found that, relative to themselves, individuals perceive others as being more affected by media content. In this study, we examined perceived effects of video games and digital play among students enrolled at a charter high school in the Southeastern United States. As determinants of third-person perceptions, the study included measures of gender, race and age, time spent on video games during a typical school day, household rules governing time spent on video games and exposure to violent media content, and communication from parents about spending too much time in digital play. Results showed a consistent pattern of third-person perceptions, with those who reported lower levels of digital play estimating higher levels of adverse effects on others. Females and those who indicated the presence of household rules governing digital play and exposure to violent content estimated especially negative effects on others.

Most Common Document Word Stems:

effect (87), game (79), play (67), digit (63), video (55), person (48), student (45), third (44), media (43), research (42), third-person (40), studi (39), other (32), time (31), p (27), m (26), percept (25), 1 (24), learn (22), content (21), differ (21),
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Association:
Name: Association for Education in Journalism and Mass Communication
URL:
http://www.aejmc.org


Citation:
URL: http://citation.allacademic.com/meta/p668893_index.html
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MLA Citation:

Blanchard, Wendy. and Denham, Bryan. "Adolescent Perceptions of Digital Play: A Study in Third-Person Effects" Paper presented at the annual meeting of the Association for Education in Journalism and Mass Communication, Renaissance Hotel, Washington DC, Aug 08, 2013 <Not Available>. 2018-08-30 <http://citation.allacademic.com/meta/p668893_index.html>

APA Citation:

Blanchard, W. and Denham, B. , 2013-08-08 "Adolescent Perceptions of Digital Play: A Study in Third-Person Effects" Paper presented at the annual meeting of the Association for Education in Journalism and Mass Communication, Renaissance Hotel, Washington DC Online <APPLICATION/PDF>. 2018-08-30 from http://citation.allacademic.com/meta/p668893_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: Research on third-person effects has found that, relative to themselves, individuals perceive others as being more affected by media content. In this study, we examined perceived effects of video games and digital play among students enrolled at a charter high school in the Southeastern United States. As determinants of third-person perceptions, the study included measures of gender, race and age, time spent on video games during a typical school day, household rules governing time spent on video games and exposure to violent media content, and communication from parents about spending too much time in digital play. Results showed a consistent pattern of third-person perceptions, with those who reported lower levels of digital play estimating higher levels of adverse effects on others. Females and those who indicated the presence of household rules governing digital play and exposure to violent content estimated especially negative effects on others.


Similar Titles:
The Effects of Content and Person Abstraction on Third-Person Effect Size in the Context of Violent Video Games

Naive Media Schema or Perceived Personal Differences: An Experiment on Media Framing and Third-Person Perceptions

The Effects of Hostile Media Perception and Third Person Perception on Political Participation in the Partisan Media Context

Perceptions of Media and Media Effects: The Third-Person Effect, Trust in Media, and Hostile Media Perceptions


 
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