Citation

In Control of Enjoyment: Gameplay Difficulty, Performance Feedback, and the Mediating Effect of Presence on Video Game Enjoyment

Abstract | Word Stems | Keywords | Association | Citation | Similar Titles



Abstract:

Difficulty of video games is often connected to enjoyment, as well as the concepts of competency and presence. This study attempts to extricate game difficulty from perceptions of player performance through separate manipulations of difficulty and performance feedback in the context of a casual puzzle-based game. Results suggest that game difficulty is more important than feedback on player performance in determining enjoyment. Further analysis shows that difficulty works through presence, not competency, in predicting enjoyment.

Most Common Document Word Stems:

game (139), enjoy (116), difficulti (73), player (70), perform (44), m (41), control (41), compet (39), presenc (37), p (35), level (35), studi (33), effect (31), video (27), 2 (27), condit (26), et (25), al (25), challeng (24), score (24), 5 (24),
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Association:
Name: Association for Education in Journalism and Mass Communication
URL:
http://www.aejmc.org


Citation:
URL: http://citation.allacademic.com/meta/p669828_index.html
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MLA Citation:

Sherrick, Brett., Schmierbach, Mike., Waddell, T. Franklin., Kim, Keunyeong. and Dardis, Frank. "In Control of Enjoyment: Gameplay Difficulty, Performance Feedback, and the Mediating Effect of Presence on Video Game Enjoyment" Paper presented at the annual meeting of the Association for Education in Journalism and Mass Communication, Renaissance Hotel, Washington DC, Aug 08, 2013 <Not Available>. 2018-08-30 <http://citation.allacademic.com/meta/p669828_index.html>

APA Citation:

Sherrick, B. , Schmierbach, M. , Waddell, T. , Kim, K. and Dardis, F. , 2013-08-08 "In Control of Enjoyment: Gameplay Difficulty, Performance Feedback, and the Mediating Effect of Presence on Video Game Enjoyment" Paper presented at the annual meeting of the Association for Education in Journalism and Mass Communication, Renaissance Hotel, Washington DC Online <VIDEO/X-FLV>. 2018-08-30 from http://citation.allacademic.com/meta/p669828_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: Difficulty of video games is often connected to enjoyment, as well as the concepts of competency and presence. This study attempts to extricate game difficulty from perceptions of player performance through separate manipulations of difficulty and performance feedback in the context of a casual puzzle-based game. Results suggest that game difficulty is more important than feedback on player performance in determining enjoyment. Further analysis shows that difficulty works through presence, not competency, in predicting enjoyment.


Similar Titles:
Facilitating Game Play: How Others Affect Performance and Enjoyment of Video Games

Mapping the Road to Fun: Natural Video Game Controllers, Presence, and Game Enjoyment

How to Play Matters: Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Enjoyment After Playing a Violent Video Game

Controller Required? A Study of the Impact of Natural Mapping on Interactivity, Realism, Presence and Enjoyment in Motion-Based Video Games


 
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