Citation

You Can Fix Stupid: An Experimental Game to Teach a Need For News

Abstract | Word Stems | Keywords | Association | Citation | Similar Titles



Abstract:

A novel, entertaining classroom experiment was devised to augment current events and public affairs knowledge in journalism classes. The experiment featured an interactive news game modeled after two television game shows: Ca$h Cab and Are You Smarter Than a 5th Grader. The game experiment, conducted across eight classes in two semesters, succeeded in creating a few more avid news consumers among students; strongly conveyed civics knowledge to many students; and is fun and easily replicable.

Most Common Document Word Stems:

news (128), student (94), knowledg (62), experi (54), civic (52), posttest (47), inform (46), experiment (46), need (43), answer (41), polit (39), event (37), current (37), teach (35), control (35), fix (34), novel (34), stupid (30), game (29), kaufhold (29), correct (28),
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Association:
Name: Association for Education in Journalism and Mass Communication
URL:
http://www.aejmc.org


Citation:
URL: http://citation.allacademic.com/meta/p670191_index.html
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MLA Citation:

Kaufhold, Kelly. "You Can Fix Stupid: An Experimental Game to Teach a Need For News" Paper presented at the annual meeting of the Association for Education in Journalism and Mass Communication, Renaissance Hotel, Washington DC, Aug 08, 2013 <Not Available>. 2018-08-30 <http://citation.allacademic.com/meta/p670191_index.html>

APA Citation:

Kaufhold, K. , 2013-08-08 "You Can Fix Stupid: An Experimental Game to Teach a Need For News" Paper presented at the annual meeting of the Association for Education in Journalism and Mass Communication, Renaissance Hotel, Washington DC Online <APPLICATION/PDF>. 2018-08-30 from http://citation.allacademic.com/meta/p670191_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: A novel, entertaining classroom experiment was devised to augment current events and public affairs knowledge in journalism classes. The experiment featured an interactive news game modeled after two television game shows: Ca$h Cab and Are You Smarter Than a 5th Grader. The game experiment, conducted across eight classes in two semesters, succeeded in creating a few more avid news consumers among students; strongly conveyed civics knowledge to many students; and is fun and easily replicable.


Similar Titles:
Politically Informed in a Complex World? Time Affluence, Information-Related Self-Efficacy, and Need for Cognition as Predictors of Political Media Use and Political Knowledge


 
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