Citation

Epeen Envy: Forging Masculinity in the Star Wars: The Old Republic

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Abstract:

This paper seeks to explore the production (and reproduction) of hegemonic masculinity in the massively multi-player online video game realm of Star Wars: The Old Republic. Specifically it will be a content analysis of in-game public chat forums. Analysis will be guided by Levant et. al’s. (1992) research, which identifies seven characteristics of traditional masculinity and manhood: Avoidance of femininity, restrictive emotionality, aggression, achievement/status, self-reliance, homophobia, and non-relational attitudes toward sex. While women and girls play Star Wars: The Old Republic, their presence is often subverted by the more overtly hegemonic masculine aspects of the game. This masculine character can be seen in both the world created by Bioware (the game developer) and in the player contributions themselves. Preliminary analysis of public chat forums suggests the culture being generated, though perhaps by a vocal minority, is decidedly masculine. While each of the seven characteristics of manhood identified by Levant et. al. (1992) are reinforced in the running commentary, 4 are particularity salient: achievement/status, aggression, non-relational attitudes toward sex, and homophobia.
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Association:
Name: Pacific Sociological Association Annual Meeting
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http://www.pacificsoc.org


Citation:
URL: http://citation.allacademic.com/meta/p707369_index.html
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MLA Citation:

Monson, Melissa. "Epeen Envy: Forging Masculinity in the Star Wars: The Old Republic" Paper presented at the annual meeting of the Pacific Sociological Association Annual Meeting, Marriott Downtown Waterfront, Portland, Oregon, Mar 27, 2014 <Not Available>. 2014-12-10 <http://citation.allacademic.com/meta/p707369_index.html>

APA Citation:

Monson, M. , 2014-03-27 "Epeen Envy: Forging Masculinity in the Star Wars: The Old Republic" Paper presented at the annual meeting of the Pacific Sociological Association Annual Meeting, Marriott Downtown Waterfront, Portland, Oregon <Not Available>. 2014-12-10 from http://citation.allacademic.com/meta/p707369_index.html

Publication Type: Research-in-progress presentation
Review Method: Peer Reviewed
Abstract: This paper seeks to explore the production (and reproduction) of hegemonic masculinity in the massively multi-player online video game realm of Star Wars: The Old Republic. Specifically it will be a content analysis of in-game public chat forums. Analysis will be guided by Levant et. al’s. (1992) research, which identifies seven characteristics of traditional masculinity and manhood: Avoidance of femininity, restrictive emotionality, aggression, achievement/status, self-reliance, homophobia, and non-relational attitudes toward sex. While women and girls play Star Wars: The Old Republic, their presence is often subverted by the more overtly hegemonic masculine aspects of the game. This masculine character can be seen in both the world created by Bioware (the game developer) and in the player contributions themselves. Preliminary analysis of public chat forums suggests the culture being generated, though perhaps by a vocal minority, is decidedly masculine. While each of the seven characteristics of manhood identified by Levant et. al. (1992) are reinforced in the running commentary, 4 are particularity salient: achievement/status, aggression, non-relational attitudes toward sex, and homophobia.


Similar Titles:
Masculine Embodiment: Matters of Size in Star Wars the Old Republic

Crashing the Black Gender Party or Return of the Sacred Black Masculine: Historicizing Progressive Black Masculinities, Representation, and Black Masculinism

Rethinking Masculinities and Hegemonic Masculinity


 
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