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2013 - Association for Education in Journalism and Mass Communication Pages: unavailable || Words: 6479 words || 
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1. Blanchard, Wendy. and Denham, Bryan. "Adolescent Perceptions of Digital Play: A Study in Third-Person Effects" Paper presented at the annual meeting of the Association for Education in Journalism and Mass Communication, Renaissance Hotel, Washington DC, Aug 08, 2013 Online <APPLICATION/PDF>. 2019-06-20 <http://citation.allacademic.com/meta/p668893_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: Research on third-person effects has found that, relative to themselves, individuals perceive others as being more affected by media content. In this study, we examined perceived effects of video games and digital play among students enrolled at a charter high school in the Southeastern United States. As determinants of third-person perceptions, the study included measures of gender, race and age, time spent on video games during a typical school day, household rules governing time spent on video games and exposure to violent media content, and communication from parents about spending too much time in digital play. Results showed a consistent pattern of third-person perceptions, with those who reported lower levels of digital play estimating higher levels of adverse effects on others. Females and those who indicated the presence of household rules governing digital play and exposure to violent content estimated especially negative effects on others.


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