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2010 - International Communication Association Words: 148 words || 
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1. Weber, Rene. and Bates, Cynthia. "Does Interactivity in Video Games Intensify or Attenuate Their Effects? Measuring Video Game Interactivity and Assessing Its Interaction With Video Game Violence" Paper presented at the annual meeting of the International Communication Association, Suntec Singapore International Convention & Exhibition Centre, Suntec City, Singapore, <Not Available>. 2019-08-19 <http://citation.allacademic.com/meta/p404295_index.html>
Publication Type: Session Paper
Abstract: Research has found that exposure to video game violence significantly increases aggressive behaviors, cognitions, and affects. But exposure in games is a more complicated issue then in traditional mass media research because each video game player receives an individualized message as they interact with the game. Some theoretical work suggests that interactive qualities of the experience intensify the negative effects of playing violent games. Unfortunately, studying interactivity in experiments and content analyses is problematic because of content-related confounds, and to our knowledge no reliable and valid measure of video game interactivity exists. To address this issue, two studies are being conducted: 1) a survey to create a valid and reliable video game interactivity scale, and 2) an experiment to test the interaction effects between levels of interactivity and violent content. Preliminary results suggest that high interactivity and high violence interact to intensify effects on aggressive cognitions and emotions.

2011 - AECT International Convention Words: 69 words || 
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2. Ke, Fengfeng. "Interaction Contexts on Online Interaction Performance: An Infield Investigation of Interaction Equivalency Theorem" Paper presented at the annual meeting of the AECT International Convention, Hyatt Regency Jacksonville Riverfront, Jacksonville, FL, Nov 08, 2011 <Not Available>. 2019-08-19 <http://citation.allacademic.com/meta/p512440_index.html>
Publication Type: Concurrent Presentation
Review Method: Peer Reviewed
Abstract: This mixed-method study explored the impact of online interaction contexts on the online interaction performance of students that were diverse in culture and age. Data were collected from 463 students in 19 online courses. The findings indicated the interaction contexts with a high student-to-student interaction climate reinforced more knowledge-building online discussions whereas the interaction contexts with a balanced design of different types of interactions promoted more self-reflective online discussions.

2008 - Association for Education in Journalism and Mass Communication Pages: unavailable || Words: 3211 words || 
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3. Chung, Deborah., Byun, Dong-Hyun. and Kim, Joon-Cheol. "Interactive Efforts from Abroad: Perceptions of Interactivity and Uses of Interactive Features among South Korean Journalists" Paper presented at the annual meeting of the Association for Education in Journalism and Mass Communication, Marriott Downtown, Chicago, IL, Aug 06, 2008 Online <APPLICATION/PDF>. 2019-08-19 <http://citation.allacademic.com/meta/p272187_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Abstract: In-depth interviews with 23 professional journalists from major South Korean news organizations gauged their perceptions of interactivity and adoption of interpersonal interactive features, specifically blogs, forums and user comments. Using Chung’s (2007) continuum of interactive approaches, the analysis reveals that innovators work hard to find ways to make technology provide meaningful feedback opportunities for news audiences to further improve journalistic goals. Cautious traditionalists are more concerned with the quality of information communicated through online news. Purists believe traditional journalism practices and goals remain in tact and are irritated by flashy presentation styles that draw away from serious information dissemination.

2007 - NCA 93rd Annual Convention Pages: 43 pages || Words: 10967 words || 
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4. Ramirez, Artemio. "The Effect of Interactivity on Initial Interactions: The Influence of Information Seeking Role on Computer-Mediated Interaction" Paper presented at the annual meeting of the NCA 93rd Annual Convention, TBA, Chicago, IL, Nov 15, 2007 Online <PDF>. 2019-08-19 <http://citation.allacademic.com/meta/p191720_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Abstract: The present article examines the effect of information seeking role (participation versus observation) on computer-mediated initial interactions in interpersonal and group contexts. The results of both studies indicate that information seeking role and information valence significantly influenced reports of the degree of interactivity (involvement, mutuality) experienced and positivity of relational outcomes forecasted. The communication format moderated the effect of information seeking role on post-interaction uncertainty. Consistent with the principle of interactivity, regression analyses supported the claim that the effect of the structural affordances on initial interaction outcomes was partially mediated by the experiential properties. The implications of the present study for understanding online relationship development are discussed.

2015 - International Communication Association 65th Annual Conference Pages: unavailable || Words: 8893 words || 
Info
5. Shin, Dong-Hee., Lee, Jaegil. and Choi, Myunggoon. "Interactivity Effects on Single-Handed Interaction: An Empirical Investigation of Thumb Movement and Touch-Based Interaction Techniques for Smartphones" Paper presented at the annual meeting of the International Communication Association 65th Annual Conference, Caribe Hilton, San Juan, Puerto Rico, May 21, 2015 Online <APPLICATION/PDF>. 2019-08-19 <http://citation.allacademic.com/meta/p982365_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: The purpose of this study was to examine the effects of interaction techniques (e.g., swiping and tapping) and the range of thumb movements on interactivity, engagement, attitude, and behavioral intention in single-handed interaction by focusing on interactions with mobile devices such as smartphones. This study adopted the perspective of the hybrid definition of interactivity, which includes the interactivity effect outcomes mediated by perceived interactivity. A 2 (Technological features: swiping and tapping) x 2 (Range of thumb movement: wide and narrow) between-participant experiment was conducted. The results showed the ranges of thumb movement to have significant effects on perceived interactivity, engagement, attitude, and behavioral intention, whereas no effects were observed for interaction techniques. Narrow range of thumb movement had more influence on the interactivity outcomes, rather than a wide range of thumb movement. The implications of the finding were discussed.

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