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2014 - International Communication Association 64th Annual Conference Words: 152 words || 
1. Bilandzic, Helena., Dahlstrom, Michael., Busselle, Rick. and Wagner, Anna. "Exemplars, Anecdotes, or Narratives? A Meta-Analysis of Narrativity in Exemplification Research and Narrative Persuasion" Paper presented at the annual meeting of the International Communication Association 64th Annual Conference, Seattle Sheraton Hotel, Seattle, Washington, <Not Available>. 2018-11-18 <>
Publication Type: Session Paper
Abstract: In exemplification research, the stimuli labeled as exemplars vary greatly across studies - ranging from a simple quote to a full-fledged story. Conversely, labels such as testimonial, anecdote or narrative are often used interchangeably. In narrative persuasion, we find similarly diverse operationalizations of what counts as a story. In this study, we conduct a meta-analysis of research in exemplification and narrative persuasion. The stimulus texts are re-analyzed according to their narrative elements that indicate a text’s “narrativity” (the degree of narrative richness). For example, narrativity is increased with the detail of the situation described in the text, the density of events and actions, the degree of experientiality (feelings, motivations, thoughts of characters), the concreteness of character information (name, sociodemographics) or the mode (distance and focalisation). The narrativity determined in the content analysis is then related to effect sizes found in the studies. Implications for conceptualizing “narrative” in media effects research are discussed.

2014 - International Communication Association 64th Annual Conference Pages: unavailable || Words: 10071 words || 
2. Kinnebrock, Susanne., Bilandzic, Helena., Kalch, Anja. and Menke, Manuel. "Does Narrativity Make a Difference? Types of Narrativity in News, Narrative Engagement, and Learning Effects" Paper presented at the annual meeting of the International Communication Association 64th Annual Conference, Seattle Sheraton Hotel, Seattle, Washington, May 21, 2014 Online <APPLICATION/PDF>. 2018-11-18 <>
Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: The concept of narrativity serves as a framework to identify possible textual factors that enhance narrative engagement and learning processes in narrative news. Narrativity indicates the richness of a story and the quality, which makes it a good and interesting story. It avoids the dichotomy of narrative versus non-narrative. In the study, we test three types of narrativity factors (related to character interaction, narrative structure and narrative discourse) against a non-narrative condition. In an experiment using a cross-sectional sample (n=312) we found that the structure version was superior for fact learning than the other two narrative versions, and comparable to the non-narrative news report. All narrative versions enhanced the perception of the experiential quality of the text, while the non-narrative version enhanced the perception of the information quality. Narrative engagement mediated the relationships between narrativity of the text and learning as well as both experiential and information quality.

2016 - ICA's 66th Annual Conference Pages: unavailable || Words: unavailable || 
3. Mora Fernandez, Jorge. "Transmedia Narrative Elements in the Universe of Batman, From Comics to Movies to Videogames; or How Intelligible and Interactive Narratives Create Convergence and Linear Narratives" Paper presented at the annual meeting of the ICA's 66th Annual Conference, Hilton Fukuoka Sea Hawk, Fukuoka, Japan, Jun 09, 2016 Online <APPLICATION/PDF>. 2018-11-18 <>
Publication Type: Extended Abstract
Review Method: Peer Reviewed
Abstract: The term transmedia was initially used by Marsha Kinder (1991:40) to refer to the intertextuality among films, animation, TV series and toys for children. Henry Jenkins also participated with a chapter on that publication that he later on developed farther as the term “narrative transmedia” on Media Convergence (2006) and more recently on (2007, 2011,2013). The present research analyzes the application of narrative elements and media characteristics used for generating independent, edutainment transmedia products, and an analysis of the Batman’s universe generated by its comics, films, webs, fans video, and videogames. The goal was to develop a transmedia original model of analysis to study and conclude how the narrative elements of the actions, characters, spaces and times are converged with coherence and intelligibility to generate the Batman Universe; and how they engage the fans to generate emerging linear and circular interactive narratives.

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