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2014 - International Communication Association 64th Annual Conference Pages: unavailable || Words: 5853 words || 
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1. Yoo, Jina. and Tian, Yan. "Realism Matters: The Role of Perceived Realism in the Biggest Loser" Paper presented at the annual meeting of the International Communication Association 64th Annual Conference, Seattle Sheraton Hotel, Seattle, Washington, May 21, 2014 Online <APPLICATION/PDF>. 2020-01-24 <http://citation.allacademic.com/meta/p710894_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: This study explores the role of perceived realism on audience members’ cognitive and behavioral responses to health-related messages in the context of the NBC’s popular reality TV show, The Biggest Loser. The study suggests that exposure to the program is positively associated with perceived realism of the program, which in turn is positively associated with developing internal weight locus of control. Meanwhile, internal weight locus of control positively predicts audience members’ exercise behaviors, meaning the higher level of internal weight locus of control the audience members develop, the more likely they are to engage in physical exercise. The study offers evidence that reality TV might be a useful tool to influence audience members’ cognitions on health issues, which could potentially lead to healthier outcomes. Theoretical and practical implications of the findings are discussed.

2019 - American Sociological Association Pages: unavailable || Words: unavailable || 
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2. Raphael, Michael. "The Notion of Environment in Durkheim’s Sociology: Notes on the Differences Between Critical Realism and Quasi-Realism" Paper presented at the annual meeting of the American Sociological Association, Hilton New York Midtown & Sheraton New York Times Square Hotel, New York City, Aug 09, 2019 Online <PDF>. 2020-01-24 <http://citation.allacademic.com/meta/p1511783_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: Quasi-realism is an assertion about a degree: a matter of attention and how this structure of intelligibility alters what we take to be real. Given the partial separation of language from thought as the justification for an anti-foundationalist epistemology and calls to phrase the human sciences in cognitive scientific terms, the intelligibility of sociology’s own central subject matter is becoming a political matter that the mere assertion of theoretical pluralism alone cannot address. These politics become clear when one examines the sociological theorizing that delineates cognitive sociology from the contemporary debate in the sociology of culture & cognition, a lingering ambiguity regarding what “environment” means. In light of this debate, this paper seeks to articulate Durkheim’s arguments according to two different structures of intelligibility. In doing so, the paper revisits Durkheim’s articulation of the dualism of human nature, its relationship to Goffman’s cognitive sociology, and the prospect of a quasi-realism. The paper concludes with some notes regarding the difference between critical realism and quasi-realism.

2017 - BEA Pages: unavailable || Words: unavailable || 
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3. Cutietta, Nathan. "Narrative Elements in Video Games Realism’s influence on Perceived Realism, Enjoyment and Transportation" Paper presented at the annual meeting of the BEA, Westgate Hotel & Casino, Las Vegas, NV, Apr 22, 2017 Online <APPLICATION/PDF>. 2020-01-24 <http://citation.allacademic.com/meta/p1242583_index.html>
Publication Type: General Paper Submission
Review Method: Peer Reviewed
Abstract: Video games are achieving higher quality graphics, audio, and processing speeds which is pushing video game developers to create games that look and feel more realistic. With this added quality, comes questions about narrative elements in video games. This experiment will attempt to answer if realism in a video game plays a role in narrative elements such as enjoyment, transportation and perceived realism. We will look at the video game world through a story world mental model and through the concept of the magic circle to see if an obvious realism flaw will affect a player’s perceived realism, enjoyment and transportation. For this study realism is defined as something that breaks the story world model or the magic circle concept which for this study will be the time and setting of the story. This will be done through the creation of two identical video games with the exception of one object that will change in appearance in the experiment group to something that is in a drastically different timeframe from the story in the game. We will then see if when a player is pulled out of the story world model or the magic circle and if it impacts their narrative experience. According to previous research on realism and narratives, a lack of realism should pull a person out of the story, but a lack research on the video games, makes it unknown if the same effects from a realism flaw will translate to an interactive piece of media.

2006 - The Law and Society Association Words: 248 words || 
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4. Zasloff, Jonathan. "More Realism About Realism: Dean Acheson and the Jurisprudence of Cold War Diplomacy" Paper presented at the annual meeting of the The Law and Society Association, Jul 06, 2006 <Not Available>. 2020-01-24 <http://citation.allacademic.com/meta/p96438_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Abstract: Of all the American policymakers who helped create the postwar international security order, none loom larger than Dean Acheson. As the principal architect of the Truman Doctrine, the Marshall Plan, and NATO, he established the central pillars of American national security policy for more than a generation.

Yet we know next to nothing about the formative influences on his thought. My project identifies the assumptions underlying his policy perspectives by focusing on his professional background—as a New Deal lawyer immersed in the political and ideological struggles of the 1920’s and the Great Depression. Understanding the complex and subtle connections between law and world politics can yield important insights into a critical period in the history of American foreign relations. It would also bring together American legal history, the history of American foreign relations, and international theory.

Acheson, I argue, was one of the leaders of the legal “Realist” movement that stressed the interconnection of law and politics, and thus the deep connection of law and power. Law did not substitute for power but rather reflected it. His diplomacy stressed similar themes and thereby rejected classical legal premises. It relied heavily on balance-of-power conceptions and remained indifferent, if not hostile, to international legal institutions. Acheson’s career, then, suggests that “legal Realism” and “foreign policy Realism” are not simply matters of linguistic fortuity. Instead, taken together they point to a deeper understanding of "realism" in 20th century thought.

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