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2012 - ASC Annual Meeting Words: 71 words || 
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1. Leman-Langlois, Stephane. "Human Experiments in Virtual Environments: The Virtual Surveillance Lab" Paper presented at the annual meeting of the ASC Annual Meeting, Palmer House Hilton, Chicago, IL, Nov 14, 2012 <Not Available>. 2019-06-16 <http://citation.allacademic.com/meta/p576467_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: This paper introduces the Virtual Surveillance Lab, a 3D simulator where participants must complete scenarios in various everyday environments (a city park, an office building, a shopping mall and an open street). Controllers can modify a series of elements in those environments, including time of day, lighting conditions, presence of crowds, official surveillance agents, surveillance devices and the like. Experiments seek to understand the social mechanisms of surveillance, counter-surveillance and resistance.

2014 - International Communication Association 64th Annual Conference Pages: unavailable || Words: 7263 words || 
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2. Lee, Jong-Eun Roselyn., Nass (Deceased), Clifford. and Bailenson, Jeremy. "Virtual Stereotype Lift: Effects of Arbitrary Gender Representations on Quantitative Task Performance in Avatar-Represented Virtual Groups" Paper presented at the annual meeting of the International Communication Association 64th Annual Conference, Seattle Sheraton Hotel, Seattle, Washington, May 21, 2014 Online <APPLICATION/PDF>. 2019-06-16 <http://citation.allacademic.com/meta/p715007_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Review Method: Peer Reviewed
Abstract: This experiment investigated how social category representation via avatars affects stereotype-relevant task performance. In particular, building on and extending the Proteus effect model, we explored whether and how stereotype lift (i.e., a performance boost caused by the awareness of a domain-specific negative stereotype associated with outgroup members) occurred in virtual group settings involving arbitrary gender representations. Female and male participants (N = 120) were randomly assigned either a female avatar or a male avatar through a process masked as a random drawing. Placed in a numerical minority status with respect to virtual gender, participants performed a mental arithmetic task either competitively or cooperatively. The data revealed that participants who were arbitrarily represented by a male avatar and competed against two ostensible female avatars showed strongest performance compared to others, and this pattern occurred regardless of participants’ gender. Additional mediation tests showed that task motivation partially mediated the effect.

2018 - ICA's 68th Annual Conference Pages: unavailable || Words: unavailable || 
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3. Franzkowiak, Lena., Pietschmann, Daniel. and Liebold, Benny. "Investigating the Potentials of Natural Walking and Virtual Environment Design to Reduce Simulator Sickness in Virtual Reality" Paper presented at the annual meeting of the ICA's 68th Annual Conference, Hilton Prague, Prague, Czech Republic, May 22, 2018 Online <APPLICATION/PDF>. 2019-06-16 <http://citation.allacademic.com/meta/p1364980_index.html>
Publication Type: Extended Abstract
Review Method: Peer Reviewed
Abstract: Simulator Sickness has been subject of scientific research since the earliest flight simulators. Recently, with the advent of non-military Virtual Reality simulators and consumer grade VR technology, simulator sickness becomes more relevant. Previous research identified mismatches between visual perceptions and the vestibular system to be responsible for discomfort and sought measures to reduce the adverse effects of VR. However, these measures were mainly based on visual stability cues or resilience through repeated exposure to VR. In the current study, we investigate the mismatch between visual cues and vestibular feedback more directly: First, new VR technologies allow users to use natural walking movements to traverse the virtual environment. Secondly, virtual environments can be designed in such a way to avoid possibly conflicting movements. Using an omnidirectional walking platform and a gamepad controller as well as different elevation levels in an experimental virtual scenario, we analyzed the potentials to reduce simulator sickness.

2016 - ICA's 66th Annual Conference Pages: unavailable || Words: unavailable || 
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4. Lee, Doohwang., seo, young-nam., Kim, Minkyung., Seo, Hyobeom. and Park, Jung-Min. "The Effects of Intuition-Based Real Hand Controller Interface on Users’ Virtual Experiences in a Virtual Jenga Game" Paper presented at the annual meeting of the ICA's 66th Annual Conference, Hilton Fukuoka Sea Hawk, Fukuoka, Japan, Jun 09, 2016 Online <APPLICATION/PDF>. 2019-06-16 <http://citation.allacademic.com/meta/p1105686_index.html>
Publication Type: Extended Abstract
Review Method: Peer Reviewed
Abstract: The present study is designed to investigate possible effects of an intuition-based real hand controller interface on users’ feelings of control over game play, spatial presence, action affordance, enjoyment, and intentions to use the VR system in future. This study also explores moderating effects of the real hand controller interface when it comes to two different modes of display presentation: monoscopic (2D) versus stereoscopic (3D) modes. The present study used a 2 (monoscopic 2D vs. stereoscopic 3D display) x 2 (virtual hand controller interface vs. real hand controller interface) between-subjects factorial design for an experiment (n = 114). Overall, the results of this study suggest that the 3D game environment would allow the VR game players to perceive more controllability over the game, feel a stronger sense of being there in the game, evaluate the game as affording their actions to a greater extent, feel a higher degree of enjoyment, and have intentions to play, recommend, and purchase the game in future. Unexpectedly, however, the results suggest that the effect size of the 3D display was not moderated by the intuition-based real-hand controller interface. More theoretical and practical implications will be discussed in greater detail in the full manuscript.

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